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Wii TowerDefense 0.98

PlaatSoft has released TowerDefense v0.98 for Nintendo Wii. The following changes were made:

24-03-2011 Version 0.98
GUI:
– Update menu screen information.
– Improve deployment Wiimote cursor position.
– Added WarQuest intro screen.
Core:
– Some performance tuning.
General:
– Correct include files.
– Build game with devkitPPC r21 compiler.

Download

Click here for more information and the download link.

TowerDefense 55.000 downloads

Since the launch of Wii TowerDefense, it is downloaded over 55.000 times.

Official Count

Homebrew Browser 50.134 times (place 56)
My website 3.044 times
Google Code website 2.272 times
Total 55.450 times

Wii TowerDefense 0.97

PlaatSoft has released TowerDefense v0.97 for Nintendo Wii. The following changes were made:

13-09-2010 Version 0.97
GUI:
– Update menu screen information.
Core:
– Improve wave release time calculation.
– Solve random freeze problem during startup of game.
General:
– Build game with devkitPPC r21 compiler.

Download

Click here for more information and the download link.

TowerDefense 50.000 downloads

Since the launch of Wii TowerDefense, it is downloaded over 50.000 times.

Official Count

Homebrew Browser 45.285 times (place 62)
My website 2.659 times
Google Code website 2.056 times
Total 50.000 times

Wii TowerDefense 0.96

PlaatSoft has released TowerDefense v0.96. The following changes were made:

11-09-2010 Version 0.96
GUI:
– Update menu screen information.
Core:
– Use GRRLIB 4.3.0 as graphical engine.
– libpng was updated to version 1.4.2
– libjpeg was updated to version 8b
– zlib was updated to version 1.2.5
– FreeType was updated to 2.3.12
General:
– Maintenance release.
– Build game with devkitPPC r21 compiler.

Download

Click here for more information and the download link.

TowerDefense 45.000 downloads

Since the launch of Wii TowerDefense, it is downloaded over 45.000 times.

Official Count

Homebrew Browser 40.710 times (place 67)
My website 2.551 times
Google Code website 1.739 times
Total 45.000 times

TowerDefense 40.000 downloads

Since the launch of Wii TowerDefense, it is downloaded over 40.000 times.

Official Count

Homebrew Browser 36.001 times (place 67)
My website 2.458 times
Google Code website 1.541 times
Total 40.000 times

Wii TowerDefense 0.95

PlaatSoft has released TowerDefense v0.95. The following changes were made:

31-03-2010 Version 0.95
GUI:
– Update menu screen information.
Core:
– WiiMote timeout increase from 60 to 300 seconds.
– Improve stability.
– Use libfat 1.0.7 as disk access engine.
– Use libogc 1.8.3 as Wii interface engine
General:
– Make source code compliant with r21 compiler.
– Build game with devkitPPC r21 compiler.

Download

Click here for more information and the download link.

TowerDefense 35.000 downloads

Since the launch of Wii TowerDefense, it is downloaded over 35.000 times.

Official Count

Homebrew Browser 31.254 times (place 72)
My website 2.408 times
Google Code website 1.338 times
Total 35.000 times

TowerDefense 30.000 downloads

Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 30.000 times.

On this moment this game is on the third place of best ranked Wii Homebrew games. Thanks for this great rating!

Official Count

Homebrew Browser 27.585 times
My website 2.129 times
Google Code website 287 times
Total 30.001 times

TowerDefense 25.000 downloads

Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 25.000 times.

Official Count

Homebrew Browser 22.832 times
My website 2.093 times
Google Code website 77 times
Total 25.002 times

Wii TowerDefense 0.94

PlaatSoft has released TowerDefense v0.94. The following changes were made:

05-02-2010 Version 0.94
GUI:
– Improve video initialization.
– Overall FPS has improved 50 percent. Thanks Crayon.
– Lots of other small GUI changes.
Core:
– Mixed the weapon fire mode a little bit more!
– Nuke is 500 dollar cheaper!
– Increase http buffer size to 10Kb.
General:
– Added inline source code remarks in javadoc style.
– Use Doxygen (windows tool) to create HTML source code documentation.
– Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
– Build game with devkitPPC r19 compiler.

Download

Click here for more information and the download link.

TowerDefense 20.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 20.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 18.286 times
My website 1.682 times
Google Code Website 45 times
Total 20.013 times

Wii TowerDefense 0.93

PlaatSoft has released TowerDefense v0.93. The following changes were made:

22-01-2010 Version 0.93
GUI:
– Added weapon fire mode information on weapon help screen.
– Improve weapon reload delay initialisation.
– Added donate screen.
– Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
– Introduce different weapon fire modes.
– Fire at enemy in range nearest to base (Gun / Rifle)
– Fire at enemy in range with highest energy level (Cannon / Missile)
– Fire at fastest enemy in range (Laser / Nuke)
– Rebalance weapon specifications. Mix features more!
– Optimised some draw methods for beter performance. Thanks Crayon.
General:
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.92

PlaatSoft has released TowerDefense v0.92. The following changes were made:

16-01-2010 Version 0.92
GUI:
– Added 6 animated weapons. Thanks Applicant!
– Improve enemy animated sprite frame sequence.
– Improve help and level select screens.
– Lots of other small changes.
Core:
– Weapons now fire on strongest enemy in range.
– Increase bonus money when wave is cleared.
– Increase initial weapon power.
– Decrease weapon prices.
– Added weapon sell functionality with minus button.
– User initials are now default based on Wii nickname.
– Bugfix: Monsters can not be shooted before launch.
– Build game with devkitPPC r19 compiler.

TowerDefense 15.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 15.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 13.603 times
My website 1.172 times
Google Code Website 226 times
Total 15.001 times

Wii TowerDefense 0.91

PlaatSoft has released TowerDefense v0.91. The following changes were made:

09-01-2010 Version 0.91
GUI:
– Added 25 animated enemy sprites. Thanks Applicant!
– Added game setting screen.
– Added intro screen 3
– Improve winter theme sprites.
– Improve first help screen.
– Improve main menu screen.
– Lots of other small GUI changes.
Core:
– Make game harder to play!
– Less start money.
– Enemy minimum / maximum speed depend on wave nr.
– Increase weapon prices.
– Increase maximum concurrent monsters in action.
– Decrease weapons effective range.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 10.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 10.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 8.919 times
My website 1.083 times
Total 10.002 times

Progress report TowerDefense

Hi everybody, Here a small update about the continues development of TowerDefense. On this moment Appliciant is designing new animated enemy and weapon sprites for the game. If all the enemies and weapons are ready i will bring out the next major release. To give your some idea were it is going too, check out the following art drawing. In the mean time if there are any bugs or new ideas please post them below!

Wii TowerDefense 0.90

PlaatSoft has released TowerDefense v0.90. The following changes were made:

02-01-2010 Version 0.90
GUI:
– Improve background images.
– Remove some english typos.
– Improve first intro screen.
– Added WiiMote control help screen.
Core:
– Improve first music track.
– Enable B button for faster building.
– Enable left and right button for faster weapon type selection.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.80

PlaatSoft has released this evening TowerDefense 0.80. The following changes were made:

30-12-2009 Version 0.80
GUI:
– Added map id column to local highscore screen.
– Improve background images.
– Remove typo (nuck->nuke).
– Added 60Hz (640×480 pixel) TV Mode support
– Improve sound setting screen.
– Optimised enemy images.
Core:
– Adapt game parameters to make game play better.
– Increase start money depending on game level.
– Enemy walk speed is now a randomized value.
– Map id information is added to webservice call.
– Only scores above 20.000 points are send to webservice.
– Store the best 100 entries in the local highscore.
– Build game with devkitPPC r19 compiler.

TowerDefense 5.000 downloads

Since the launch (20 December 2009, 10 days ago) of TowerDefense, it is downloaded over 5.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 4.378 times
My website 680 times
Total 5.058 times

Wii TowerDefense 0.70

Today plaatsoft has released TowerDefense v0.70. The following changes were made:

27-12-2009 Version 0.70
GUI:
– Added “Easy, Medium, Hard” level select screen.
– Added six medium level and six hard level maps.
– Added version information is webservice call.
– BugFix: Highscore screens now show correct amount of entries!
Core:
– Adapted weapon specifications (Weapons are more powerfull).
– Adapted enemy specifications (enemies are less powerfull).
– Adapted six easy maps to be more easy.
– Increase enemy walk speed after each 20 waves.
– Build game with devkitPPC r19 compiler.

TowerDefense available in Homebrew Browser

This evening, after a christmas family party, i started the Homebrew Browser on my Wii an saw that TowerDefense v0.60 is available for download. In a few hours already 574 dowloads were registered. That is great news! 🙂 I hope everybody will enjoy the game as i did creating it. Good night everybody!

Releasing TowerDefense 0.60

This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.

24/12/2009 Version 0.60
GUI:
– Update credit screen.
– Improve game information panel design.
– Show price and strengh information about new weapons.
– Show detail information about selected weapon.
– Show mini enemies moving on map select screen.
– Bugfix: Map six background images are now showed correct.
– Snap weapons to 32×32 grid!
Core:
– Increase enemy walk speed after each 25 waves.
– Only allow to build weapons on land (not bridges or road)
– Not allowed anymore to stack weapons on same place.
– BugfiX: The rumble is now working for all the four WiiMotes.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.50

This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.

20/12/2009 Version 0.50
– First official release for the Wii Homebrew Scene.
– Process most of the comments of the Beta testers.
GUI:
– Improve “Game Over” screen.
– Improve game information panel on screen.
– Improve scroll bar button design.
– Improve Help text.
Core:
– Reduced amount of enemies in one wave.
– Increase user initials for 3 to 6 digits.
– Balance sound effect volume.
– Improve weapons upgrade ranges.
– Use GRRLib v4.2.0 as graphic engine.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.45

Great news. 😀 The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!

This week the following functionality is added to the Wii TowerDefense game.

18/12/2009 Version 0.45
GUI:
– Added game map 4, 5 and 6.
– Show when weapon upgrade is not possible anymore!
– Added reload bar move weapon.
– Added remaining energy bar below the base.
– Rendering realtime grid examples on map select screen.
– Added help screen two and three.
– Added “Quit Game” screen.
– Placing weapons under the information panel is not allowed anymore.
– Added today and global Highscore screen.
– Added release notes screen.
– Added dynamic weapon placement on the gameboard

General:
– Load map images (sprites) directly from SdCard.
– Improve objects cleanup when stopping game.
– Limit weapon upgrade levels.
– Added WiiMote rumble support when pointer is on a button.
– Improve button pointer detection area.
– Added bonus cash (score) when wave is cleared

Added network thread:
– Fetch latest available version information from internet.
– Fetch latest release notes information from internet.
– Fetch Global and today highscore from internet
– Added functionality to store game score on internet.
– Added Release Notes screen.
– Added Google analistics network calls.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.40

This week the following functionality is added to the Wii TowerDefense game.

12/12/2009 Version 0.40
GUI:
– Added music & effect control screen.
– Added wave launch button on game board.
– Added game information panel.
– Added functionality to upgrade power, range and rate of
– Added Map Select menu screen.
– Added Local highscore screen.
– Added User Initials screen.
– Added Credits screen.
– Added Help screen.
– Improve main menu screen.
Core:
– Added basic weapon fire graphic effect
– Added event engine.
– Added nigh tracks background music.
– Added game sound effects.
– Added continues monster wave principle.
– Added functionality to load/save local highscore from/to SD card
– Added functionality to load/save game settings from/to SD card.
– Added functionality to make screenshots (Press + button).
– Build game with devkitPPC r19 compiler.

I have added some development screenshots. Please check then out here

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.30

This week the following functionality is added to the Wii TowerDefense game.

06/12/2009 Version 0.30
GUI:
– Added third game map.
– Added water and bridge map component.
– Added very basic main menu screen.
Core:
– Added gameOver detection
– Improve memory usage (load classes dynamicly when needed)
– Added functionality that weapons can fire.
– Added more comment to source code.
– Added state machine functionality
– Align monster movement on grid.
– Use libogc 1.8.1 library as Wii interface engine.
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.2

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.2
– Added four WiiMote controllers support
– Added two game maps
– Added functionality to load a map from a xml file.
– Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
– Ported trace library from C to C++
– Use GRRLib v4.1.1 as graphic engine
– Use libfat v1.0.6 as disk access engine
– Use libmxml v2.6 library as xml engine
– Use libogc v1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

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