Wii TowerDefense 0.50

This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.

20/12/2009 Version 0.50
– First official release for the Wii Homebrew Scene.
– Process most of the comments of the Beta testers.
GUI:
– Improve “Game Over” screen.
– Improve game information panel on screen.
– Improve scroll bar button design.
– Improve Help text.
Core:
– Reduced amount of enemies in one wave.
– Increase user initials for 3 to 6 digits.
– Balance sound effect volume.
– Improve weapons upgrade ranges.
– Use GRRLib v4.2.0 as graphic engine.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.45

Great news. 😀 The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!

This week the following functionality is added to the Wii TowerDefense game.

18/12/2009 Version 0.45
GUI:
– Added game map 4, 5 and 6.
– Show when weapon upgrade is not possible anymore!
– Added reload bar move weapon.
– Added remaining energy bar below the base.
– Rendering realtime grid examples on map select screen.
– Added help screen two and three.
– Added “Quit Game” screen.
– Placing weapons under the information panel is not allowed anymore.
– Added today and global Highscore screen.
– Added release notes screen.
– Added dynamic weapon placement on the gameboard

General:
– Load map images (sprites) directly from SdCard.
– Improve objects cleanup when stopping game.
– Limit weapon upgrade levels.
– Added WiiMote rumble support when pointer is on a button.
– Improve button pointer detection area.
– Added bonus cash (score) when wave is cleared

Added network thread:
– Fetch latest available version information from internet.
– Fetch latest release notes information from internet.
– Fetch Global and today highscore from internet
– Added functionality to store game score on internet.
– Added Release Notes screen.
– Added Google analistics network calls.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.40

This week the following functionality is added to the Wii TowerDefense game.

12/12/2009 Version 0.40
GUI:
– Added music & effect control screen.
– Added wave launch button on game board.
– Added game information panel.
– Added functionality to upgrade power, range and rate of
– Added Map Select menu screen.
– Added Local highscore screen.
– Added User Initials screen.
– Added Credits screen.
– Added Help screen.
– Improve main menu screen.
Core:
– Added basic weapon fire graphic effect
– Added event engine.
– Added nigh tracks background music.
– Added game sound effects.
– Added continues monster wave principle.
– Added functionality to load/save local highscore from/to SD card
– Added functionality to load/save game settings from/to SD card.
– Added functionality to make screenshots (Press + button).
– Build game with devkitPPC r19 compiler.

I have added some development screenshots. Please check then out here

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.30

This week the following functionality is added to the Wii TowerDefense game.

06/12/2009 Version 0.30
GUI:
– Added third game map.
– Added water and bridge map component.
– Added very basic main menu screen.
Core:
– Added gameOver detection
– Improve memory usage (load classes dynamicly when needed)
– Added functionality that weapons can fire.
– Added more comment to source code.
– Added state machine functionality
– Align monster movement on grid.
– Use libogc 1.8.1 library as Wii interface engine.
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.2

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.2
– Added four WiiMote controllers support
– Added two game maps
– Added functionality to load a map from a xml file.
– Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
– Ported trace library from C to C++
– Use GRRLib v4.1.1 as graphic engine
– Use libfat v1.0.6 as disk access engine
– Use libmxml v2.6 library as xml engine
– Use libogc v1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefence 0.10

Hello everybody,

It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.

21/11/2009 Version 0.10
– Started programming in C++.
– Finding free graphics for game.
– Setup basic directory structure for new project.
– Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are welcome!

Progress report TowerDefence

Hello Everybody,

After four weeks of silence, here by a short update about the game build progress. The design phase is ready, most graphics are also ready. Building the game engine is behide planning. I think it will take at least two more months to finish everything. Main delay is my work and family live. Two weeks ago I was in India for a business visit. Spin off of the visit is lots of work.

Best Regards, wplaat

Progress report TowerDefence

Hello everybody,

Hereby a short progress report of the design phase of the TowerDefence game. The gameboard design is all most ready. I am now concentrating on the game graphics. After this is ready i will implement the needed game logic. I am still on schedule 😆 I think the first beta release will be available half April.

Best Regards wplaat

Tower Defense design

Hello everbody,

This evening i created some art drawings how the game will look like. Ofcourse this is just a really high level art design. So anything can change in time. 🙂

Menu screen

In the menu screen the player can choose several option. Ofcouse there is a Help, Credits and Release Notes option. Sound Settings and User Initials settings for highscore area can be configured. The game it self can run in Easy, Medium or Hard game mode.

Map select screen


After selecting the game mode the player can selected a game map.

Gameboard screen


Gameboard contains al kind of information. Defense system can be drag-and-drop on the battle field. Defense systems can be upgraded in Power, Fire speed and Range.

I have decided to build the game in C++. An object approach for this kind of game is much better then the tradional ansi c approach. If you have any comments on the art drawings, please posted them below. Looking forward to it ❗

My new project

Hello everybody,

Many, Many thanks for your overwhelming reactions. 289 votes were made in total. I have analyze the poll and all the 86 comments. Most people (51 votes) like a Tower Defense kind of Wii game. That is a great choice! 😆 I will start today with designing, building and testing this new game. In four to eight weeks the first beta release will be available. If you would like to be a Beta tester please leave a comment below. I will send you an email when the first beta release is ready. Greeting!

If you would like to be automatic informed about the progress of this game,
please subscribe to my Posts RSS feed. Many thanks in advance for your subscription.

The first high level art drawings are ready for the tower defense game. Check it out here.

Final poll outcome

51 votes – Tower Defense kind of game
48 votes – Poker (Texas Hold style)
43 votes – Boulder Dash
41 votes – Tetris2

4 votes – Super Mario War

3 votes – NetHack
3 votes – Risk
3 votes – Battle Tanks

2 votes – Acrobatic flying game
2 votes – Multiplayer Quiz game
2 votes – Tetris Attack
2 votes – Smash bros
2 votes – Rampart
2 votes – GoldenEye 007

1 vote – Iphone physics
1 vote – Elastomania (2D motorbike game)
1 vote – Bungie
1 vote – punch-out game
1 vote – Audiosurf’s
1 vote – gta VI
1 vote – portal
1 vote – bioshock
1 vote – no more heroes
1 vote – madworld
1 vote – RE4
1 vote – Seconding FullMetalEngineer
1 vote – Pocket Tanks
1 vote – metalocalypse epidosde
1 vote – online rpg game
1 vote – Counter Strike
1 vote – online multiplayer
1 vote – ADOM
1 vote – Nethack
1 vote – POWDER
1 vote – Darkcut/trauma centre
1 vote – DukeScrewEm38d
1 vote – Carcassonne
1 vote – hunt for food
1 vote – Guitar fun
1 vote – Phun
1 vote – Teeworlds
1 vote – Wolfenstien 3d
1 vote – Postal
1 vote – Called stack
1 vote – Rubics cube
1 vote – Platformer Game
1 vote – Marble Madness cone
1 vote – Hogs of War
1 vote – Gunbound
1 vote – Wild Canon
1 vote – Worms
1 vote – Freeciv (RTS game)
1 vote – Quake 2
1 vote – Wii Physics Game (with story + objectives)
1 vote – Command & Conquer
1 vote – Defendin the Penguin
1 vote – Rhythm Tengoku
1 vote – ChuChu Rocket!
1 vote – OpenTTD
1 vote – Painting game
1 vote – Marble Madness!
1 vote – Bang Bang
1 vote – bump n jump
1 vote – cube runner
1 vote – SMB
1 vote – gang garrison
1 vote – motorcycle trial racing game
1 vote – Liquid War
1 vote – Puzzle game
1 vote – Eye Of Beholder
1 vote – Dungeon and dragons
1 vote – FiSSION
1 vote – Counter Strike
1 vote – Supertux
1 vote – Celestia
1 vote – Lbreakout
1 vote – Xmoto
1 vote – Warzone 2100
1 vote – Touhou
1 vote – Scorched Eart
1 vote – Legend Of Zelda
1 vote – intellivision’s utopia
1 vote – populous
1 vote – simcity
1 vote – simple shoot the target game
1 vote – neverball
1 vote – vegastrike
1 vote – Ultra Star dx
1 vote – PacLand
1 vote – Mastermind
1 vote – Spade or Hearts
1 vote – Pokemon
1 vote – Super Tux

1 vote – Internet browser
1 vote – Online meeting point (like playstation)

[ratings]

New project ideas?

Hello everybody, The SpaceBubble game is almost ready 😀 So i am searching for a new project. I would like to hear from you what classic game you really like the have?  I will add a poll to this post. The outcome of the poll will decide which game I will develop in the next four a eight weeks. Looking forward to your reactions. Comments on this post are of course also welcome.

Which (classic) game shall i build for the Wii Homebrew scene?

  • Something else? Please leave a post with your idea (30%, 86 Votes)
  • Tower Defence (18%, 51 Votes)
  • Poker (Texas Hold style) (17%, 48 Votes)
  • Boulder Dash (15%, 43 Votes)
  • Tetris2 (14%, 41 Votes)
  • Battle Tanks (7%, 20 Votes)

Total Voters: 289

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This poll is closed! Check the final outcome here.

If you would like to be automatic informed what the outcome of the poll will be, please subscribe to my Posts RSS feed. During the design, build and test phase of the game you also will be informed. Many thanks in advance for your subscription.