Wii KnightsQuest Design

Hello everybody,

Hereby i post some design drawings of the KnightsQuest game i am developing. The game screen will be based on six side map elements. These elements will be the base of each play map. The game screen can scroll horizontal and vertical. So big maps are supported.

On each map minimal 2 and maximum 6 (one human, five computer) players will start with two farms and two farmers. Each turn each player may move the farmer to a new free location on the board. The location will be part of his land. How bigger the land how more food is produced resulting in more farmers. Players can also occupied land of other players. They need a soldier, knight or super knight for this. Farmers can be upgrade to a soldier, soldier to knight, etc… during the game.

Here is the gameboard design

Here are the map element designs

I hope with this post it is a litte bit more clear what kind op game I am developing for the Wii homebrew scene. If you have any comments please let me known!

Progress report TowerDefense

Hi everybody, Here a small update about the continues development of TowerDefense. On this moment Appliciant is designing new animated enemy and weapon sprites for the game. If all the enemies and weapons are ready i will bring out the next major release. To give your some idea were it is going too, check out the following art drawing. In the mean time if there are any bugs or new ideas please post them below!

Tower Defense design

Hello everbody,

This evening i created some art drawings how the game will look like. Ofcourse this is just a really high level art design. So anything can change in time. 🙂

Menu screen

In the menu screen the player can choose several option. Ofcouse there is a Help, Credits and Release Notes option. Sound Settings and User Initials settings for highscore area can be configured. The game it self can run in Easy, Medium or Hard game mode.

Map select screen

After selecting the game mode the player can selected a game map.

Gameboard screen

Gameboard contains al kind of information. Defense system can be drag-and-drop on the battle field. Defense systems can be upgraded in Power, Fire speed and Range.

I have decided to build the game in C++. An object approach for this kind of game is much better then the tradional ansi c approach. If you have any comments on the art drawings, please posted them below. Looking forward to it ❗