Wii TowerDefense 0.2

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.2
– Added four WiiMote controllers support
– Added two game maps
– Added functionality to load a map from a xml file.
– Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
– Ported trace library from C to C++
– Use GRRLib v4.1.1 as graphic engine
– Use libfat v1.0.6 as disk access engine
– Use libmxml v2.6 library as xml engine
– Use libogc v1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefence 0.10

Hello everybody,

It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.

21/11/2009 Version 0.10
– Started programming in C++.
– Finding free graphics for game.
– Setup basic directory structure for new project.
– Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are welcome!

Wii Pong2 0.99

This evening Pong2 0.99 is released by Plaatsoft.

18/11/2009 Version 0.99
– Maintenance release
– Added functionality to trace game debug events to file.
– Use the asndlib (part of libogc) now as standard sound engine.
– Improve network thread
– Upgrade libmxml library to 2.6
– Upgrade libfat library to 1.0.6.
– Build game with libogc 1.8.0 and devkitPPC r19 compiler

Download

Click here for more information and the download link.

Wii SpaceBubble 0.92

This evening SpaceBubble 0.92 is released by PlaatSoft

18-11-2009 Version 0.92
– Added today top highscore screen.
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 5000 points.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Wii BibleQuiz 0.94

This evening BibleQuiz 0.94 is released by PlaatSoft.

19-11-2009 Version 0.94
– Maintenance release
– Added functionality to trace game events to trace file.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.
– Added 20 spanish questions ( 1 topic)

Download

Click here for more information and the download link.

Wii RedSquare 0.93

This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.

19/11/2009 Version 0.93
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!