Java KnightsQuest 0.3

This evening the third beta is released of KnightQuest. It contain the following new features:
– Added 3 screen resolutions.
– Increase amount of maps to 60.
– Improve game play. Now maps must be unlocked.
– Pawn can now move two land tills per turn.
– Added harbors so soldiers can travel faster.
– Game settings and progress are now stored on disk.
– Bugfix: Second game initialization is working fine.
– Bugfix: Now autmatic next turn detection is working fine.

Click here to download the latest version.

Java KnightsQuest 0.2

This evening the second beta is released of KnightQuest. It contain the following new features:
– Added human player functionality.
– Added information box on game screen.
– Improve bots behavior.
– Added new background.
– Improve help, credits, release notes and donate page.
– Added intro movie.
– Improve network detection.
– Music can now be switched off / on.

Click here to download the latest version.

Java KnightsQuest 0.1

One week ago i start working on the game i want to create already for the last six years. Two attempts failed due to less time. I will try again now using JavaFx. So the game will support multiple Operating Systems (Windows, Linux, MacOS, etc..) out of the box. This is the first beta (not a full feature) release. Check it out. Comments are welcome!

12-11-2016 Version 0.1
– Added basic game engine (only bot mode for now)
– Added six maps
– Added intro background music.
– Added new version detection,.
– Added help, credits, release notes and donate page.
– Added two intro pages with basic animation.

Click here to download the latest version.

Windows KnightsQuest 0.1

This week I have started with building KnightsQuest on the Windows platform. If the game core is ready I will switch over to the Nintendo Wii platform again add try to finish the game as soon as possible.

I am searching for someone you can help me with the game graphics. Please drop an email or comment if you are interresed.

28-09-2010 Version 0.1
– Start building
– Created basic game board.
– Added mouse events.
– Added sound effects functionality.
– Use QT library 4.7.0 as Windows Interface.
– Added Windows setup file.
– Added source code to Google Code repository.
– KnightsQuest is build with QtCreator v2.0.0

Download

Click here for more information and the download link.

Wii KnightsQuest 0.3

The next version of KnightsQuest is released with the following changes:

  • GUI:
    • Update menu screen information.
  • Core:
    • Improve game icon.
    • Improve http library functionality.
    • Use GRRLIB 4.3.0 as graphical engine.
    • libpng was updated to version 1.4.2
    • libjpeg was updated to version 8b
    • zlib was updated to version 1.2.5
    • FreeType was updated to 2.3.12
    • Solve random freeze problem during startup of game.
  • General:

    • Build game with devkitPPC r21 compiler.

    Download

    Click here for more information and the download link.

  • Wii KnightsQuest Design

    Hello everybody,

    Hereby i post some design drawings of the KnightsQuest game i am developing. The game screen will be based on six side map elements. These elements will be the base of each play map. The game screen can scroll horizontal and vertical. So big maps are supported.

    On each map minimal 2 and maximum 6 (one human, five computer) players will start with two farms and two farmers. Each turn each player may move the farmer to a new free location on the board. The location will be part of his land. How bigger the land how more food is produced resulting in more farmers. Players can also occupied land of other players. They need a soldier, knight or super knight for this. Farmers can be upgrade to a soldier, soldier to knight, etc… during the game.

    Here is the gameboard design

    Here are the map element designs

    I hope with this post it is a litte bit more clear what kind op game I am developing for the Wii homebrew scene. If you have any comments please let me known!

    Wii KnightQuest 0.2

    The next version of KnightsQuest is released with the following changes.

    31-03-2010 Version 0.2

    • GUI:
      • Update menu screen information.
    • Core:
      • Changed WiiMote idle timeout from 60 to 300 seconds.
      • Rewrite settings class (username is now one setting item)
      • Improve stability.
      • Use libfat 1.0.7 as disk access engine.
      • Use libogc 1.8.3 as Wii interface engine
    • General:
      • Make source code compliant with r21 compiler.
      • Build game with devkitPPC r21 compiler.

    Download

    Click here for more information and the download link.

    Wii KnightsQuest 0.1

    Hello everybody,

    Because TowerDefense is almost finished i have started a new project. This week I have decided to create KnightsQuest. KnightsQuest is a strategic game. The goal is to build up an empire and destroy all other kingdoms. If you have conquered the hole world you have won. The graphics engine will be based on the GRRLIB library. I hope that round the summer holidays the first beta release will be available.

    04-02-2010 Version 0.1

    • GUI:
      • General GUI basis.
    • Core:
      • Use GRRLIB 4.2.1 (beta) as graphical render engine.
      • Use libfat v1.0.6 as disk access engine
      • Use libmxml v2.6 library as xml engine
      • Use libogc v1.8.0 library as Wii interface engine
    • General:
      • Started programming in C++.
      • Setup basic directory structure for new project.
      • Store source code in Google code SVN repository.
      • Build game with devkitPPC r19 compiler.

      Download

      Click here for more information and the download link.