Wii TowerDefense 0.93

PlaatSoft has released TowerDefense v0.93. The following changes were made:

22-01-2010 Version 0.93
GUI:
– Added weapon fire mode information on weapon help screen.
– Improve weapon reload delay initialisation.
– Added donate screen.
– Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
– Introduce different weapon fire modes.
– Fire at enemy in range nearest to base (Gun / Rifle)
– Fire at enemy in range with highest energy level (Cannon / Missile)
– Fire at fastest enemy in range (Laser / Nuke)
– Rebalance weapon specifications. Mix features more!
– Optimised some draw methods for beter performance. Thanks Crayon.
General:
– Build game with devkitPPC r19 compiler.

Wii SpaceBubble 0.93

This evening SpaceBubble 0.93 is released by PlaatSoft. The following changes were made:

08-01-2010 Version 0.93
– Improve main menu screen.
– Added 60Hz (640×480) TV Mode support.
– Increase local highscore list to maximum 100 entries.
– Store current game score in highscore area also when game is quited.
– Added extra help screen with WiiMote control information.
– Use GRRLIB v4.2.0 library as graphical engine.
– Use libogc v1.8.1 library as Wii interface engine.
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment

Wii RedSquare 0.93

This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.

19/11/2009 Version 0.93
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Wii BibleQuiz 0.93

This evening plaatsoft released BibleQuiz 0.93.

18-09-2009 Version 0.93
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

Download

Click here for more information and the download link.