Wii TowerDefense 0.97

PlaatSoft has released TowerDefense v0.97 for Nintendo Wii. The following changes were made:

13-09-2010 Version 0.97
GUI:
– Update menu screen information.
Core:
– Improve wave release time calculation.
– Solve random freeze problem during startup of game.
General:
– Build game with devkitPPC r21 compiler.

Download

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4 thoughts on “Wii TowerDefense 0.97”

  1. I haven’t played since v.0.95, but reading your changelog, I assume the controls remaind unaltered, so here is my suggestion:
    Make it possible to increase Range/Power/Rate directly from the WiiMote or Nunchuck.
    I think you got a few buttons still available, so you could assign them to Range/Power/Rate so we don’t need to keep moving the pointer back to the menu all the time for every single object we want to improve. Even if you don’t do it for all 3 of them, having at least one of Range/Power/Rate in the controller would greatly help the players. This will also give you a good reason to start using the Nunchuck in the game.
    If you decide to go ahead, you could either make it customizable in the game menu (so the user selects exactly which button will take which action), or create a post here in the website so players can leave their opinion of a prefered configuration.
    Great game, please don’t stop improving it.

  2. How about this?
    Cursor Down increases Power, btn 1 Increases Range, and btn 2 increases Rate (cursor Up will change the soundtrack, if anyone ever used that…)

  3. By the way, have you noticed that you actually drop the weapon quite far from where the actual pointer is?
    If you use the button B, you will notice it more easily, the weapon is dropped at around 2 blocks left and 1 above of the position where the cursor (when in the shape of the hand) is pointing to.

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