PlaatSoft 100.000 downloads!

Hi everybody, This year starts great. On the first day of 2010 PlaatSoft reach officially 100.000 game downloads. This is great news! Thanks for all the PlaatSoft Wii Homebrew supporters around the world 😆 Looking forward to provide you with more high quality Wii Homebrew games in 2010!

Official Count

Game PlaatSoft CodeMii Google Code Totals
Wii Pong2 3.077 33.718 0 36.795
Wii BibleQuiz 1.945 13.384 0 15.329
Wii RedSquare 2.620 15.735 0 18.355
Wii SpaceBubble 2.484 19.796 0 22.280
Wii TowerDefense 857 6.386 0 7.243
Totals 10.983 89.019 0 100.002

Wii TowerDefense 0.80

PlaatSoft has released this evening TowerDefense 0.80. The following changes were made:

30-12-2009 Version 0.80
GUI:
– Added map id column to local highscore screen.
– Improve background images.
– Remove typo (nuck->nuke).
– Added 60Hz (640×480 pixel) TV Mode support
– Improve sound setting screen.
– Optimised enemy images.
Core:
– Adapt game parameters to make game play better.
– Increase start money depending on game level.
– Enemy walk speed is now a randomized value.
– Map id information is added to webservice call.
– Only scores above 20.000 points are send to webservice.
– Store the best 100 entries in the local highscore.
– Build game with devkitPPC r19 compiler.

Wii BibleQuiz 15.000 downloads

Since the launch (15 November 2008) of BibleQuiz, it is downloaded over 15.000 times. Wow ❗ . So a very special thanks to everyone who’s been downloading, playing and commenting this game.

I personally think that this game needs a lot of more quiz questions. Who can help me with this work. I also search for someone who can translate the existing English questions to Germans, French and Spanish. Who can help me with this! Reactions can be send to info@plaatsoft.nl Many thanks in advance.

Official download count

Homebrew Browser 13.170 times
My website 1.904 times
Total 15.074 times

Wii TowerDefense 0.70

Today plaatsoft has released TowerDefense v0.70. The following changes were made:

27-12-2009 Version 0.70
GUI:
– Added “Easy, Medium, Hard” level select screen.
– Added six medium level and six hard level maps.
– Added version information is webservice call.
– BugFix: Highscore screens now show correct amount of entries!
Core:
– Adapted weapon specifications (Weapons are more powerfull).
– Adapted enemy specifications (enemies are less powerfull).
– Adapted six easy maps to be more easy.
– Increase enemy walk speed after each 20 waves.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense available in Homebrew Browser

This evening, after a christmas family party, i started the Homebrew Browser on my Wii an saw that TowerDefense v0.60 is available for download. In a few hours already 574 dowloads were registered. That is great news! 🙂 I hope everybody will enjoy the game as i did creating it. Good night everybody!

Wii TowerDefense 0.60

This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.

24/12/2009 Version 0.60
GUI:
– Update credit screen.
– Improve game information panel design.
– Show price and strengh information about new weapons.
– Show detail information about selected weapon.
– Show mini enemies moving on map select screen.
– Bugfix: Map six background images are now showed correct.
– Snap weapons to 32×32 grid!
Core:
– Increase enemy walk speed after each 25 waves.
– Only allow to build weapons on land (not bridges or road)
– Not allowed anymore to stack weapons on same place.
– BugfiX: The rumble is now working for all the four WiiMotes.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.50

This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.

20/12/2009 Version 0.50
– First official release for the Wii Homebrew Scene.
– Process most of the comments of the Beta testers.
GUI:
– Improve “Game Over” screen.
– Improve game information panel on screen.
– Improve scroll bar button design.
– Improve Help text.
Core:
– Reduced amount of enemies in one wave.
– Increase user initials for 3 to 6 digits.
– Balance sound effect volume.
– Improve weapons upgrade ranges.
– Use GRRLib v4.2.0 as graphic engine.
– Build game with devkitPPC r19 compiler.

Website Upgrade

This morning I have upgraded my website.

The following changes were implemented:
– Upgrade to WordPress 2.9.0
– Upgrade all used plugins to latest available version.
– Remove all Ads because revenue was really poor so far!
– Remove total website page counter.
– Upgrade Atahualpa thema from v3.1.8 to v3.4.4 because old version did not working anymore correct with WordPress 2.9.0. Posted comments were not visible anymore!

Because of the Atahualpa theme upgrade the following functionality was initially not working anymore:
– Show page view counter (Fixed)
– Comment spam protection (Fixed)
– Show category icons (Fixed)
– Post rating (Disabled plug-in, not needed anymore)

Wii TowerDefense 0.45

Great news. 😀 The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!

This week the following functionality is added to the Wii TowerDefense game.

18/12/2009 Version 0.45
GUI:
– Added game map 4, 5 and 6.
– Show when weapon upgrade is not possible anymore!
– Added reload bar move weapon.
– Added remaining energy bar below the base.
– Rendering realtime grid examples on map select screen.
– Added help screen two and three.
– Added “Quit Game” screen.
– Placing weapons under the information panel is not allowed anymore.
– Added today and global Highscore screen.
– Added release notes screen.
– Added dynamic weapon placement on the gameboard

General:
– Load map images (sprites) directly from SdCard.
– Improve objects cleanup when stopping game.
– Limit weapon upgrade levels.
– Added WiiMote rumble support when pointer is on a button.
– Improve button pointer detection area.
– Added bonus cash (score) when wave is cleared

Added network thread:
– Fetch latest available version information from internet.
– Fetch latest release notes information from internet.
– Fetch Global and today highscore from internet
– Added functionality to store game score on internet.
– Added Release Notes screen.
– Added Google analistics network calls.
– Build game with devkitPPC r19 compiler.

Wii TowerDefense 0.40

This week the following functionality is added to the Wii TowerDefense game.

12/12/2009 Version 0.40
GUI:
– Added music & effect control screen.
– Added wave launch button on game board.
– Added game information panel.
– Added functionality to upgrade power, range and rate of
– Added Map Select menu screen.
– Added Local highscore screen.
– Added User Initials screen.
– Added Credits screen.
– Added Help screen.
– Improve main menu screen.
Core:
– Added basic weapon fire graphic effect
– Added event engine.
– Added nigh tracks background music.
– Added game sound effects.
– Added continues monster wave principle.
– Added functionality to load/save local highscore from/to SD card
– Added functionality to load/save game settings from/to SD card.
– Added functionality to make screenshots (Press + button).
– Build game with devkitPPC r19 compiler.

I have added some development screenshots. Please check then out here

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.30

This week the following functionality is added to the Wii TowerDefense game.

06/12/2009 Version 0.30
GUI:
– Added third game map.
– Added water and bridge map component.
– Added very basic main menu screen.
Core:
– Added gameOver detection
– Improve memory usage (load classes dynamicly when needed)
– Added functionality that weapons can fire.
– Added more comment to source code.
– Added state machine functionality
– Align monster movement on grid.
– Use libogc 1.8.1 library as Wii interface engine.
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.2

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.2
– Added four WiiMote controllers support
– Added two game maps
– Added functionality to load a map from a xml file.
– Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
– Ported trace library from C to C++
– Use GRRLib v4.1.1 as graphic engine
– Use libfat v1.0.6 as disk access engine
– Use libmxml v2.6 library as xml engine
– Use libogc v1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefence 0.10

Hello everybody,

It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.

21/11/2009 Version 0.10
– Started programming in C++.
– Finding free graphics for game.
– Setup basic directory structure for new project.
– Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are welcome!

Wii Pong2 0.99

This evening Pong2 0.99 is released by Plaatsoft.

18/11/2009 Version 0.99
– Maintenance release
– Added functionality to trace game debug events to file.
– Use the asndlib (part of libogc) now as standard sound engine.
– Improve network thread
– Upgrade libmxml library to 2.6
– Upgrade libfat library to 1.0.6.
– Build game with libogc 1.8.0 and devkitPPC r19 compiler

Download

Click here for more information and the download link.

Wii SpaceBubble 0.92

This evening SpaceBubble 0.92 is released by PlaatSoft

18-11-2009 Version 0.92
– Added today top highscore screen.
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 5000 points.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Wii BibleQuiz 0.94

This evening BibleQuiz 0.94 is released by PlaatSoft.

19-11-2009 Version 0.94
– Maintenance release
– Added functionality to trace game events to trace file.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.
– Added 20 spanish questions ( 1 topic)

Download

Click here for more information and the download link.

Wii RedSquare 0.93

This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.

19/11/2009 Version 0.93
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!