Wii SpaceBubble 0.1.0

Today i started building a new Wii game. The new game will be based on the classic bubble breaker, but with must more advance features. Expected release date will be at the end of this month. So please visit my website or check the rss feed around this date to download a fresh copy.

19/01/2009 Version 0.1
– Started programming.
– Created raw gameboard layout
– Created intro screens.
– Basic game engine ready.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Note: The game is not yet released!

Wii BibleQuiz 0.90

A new version of BibleQuiz is released with the following changes:

15-01-2009 Version 0.90
– Update url on intro screens to www.plaatsoft.nl (My new domain).
– Network thread status is now showed on welcome screen.
– Bugfix: Remove some small reported graphical bugs.
– Bugfix: Highscore is now always loaded correctly.
– Bugfix: Remove several bugs in network thread.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii Pong2 0.95

A new version of Pong2 is released with the following changes:

20/01/2009 Version 0.95
– Update url on intro screens to www.plaatsoft.nl (My new domain).
– Improve intro screen positioning by PAL 50Hz TV mode.
– Network thread status is showed on screen.
– Game score is send anonymous to internet web services.
– Bugfix: Highscore is now always loaded correctly.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.72

A new version of RedSquare for Nintendo Wii is released with the following changes:

07/01/2009 Version 0.72
– Update urls on intro screen to www.plaatsoft.nl (My new domain on internet)
– Bugfix: Google analysic requests are now working again.
– Bugfix: Score cheating with 1 and 2 button is now not possible anymore.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.71

A new version of RedSquare for nintendo Wii is released with the following changes:

03/01/2009 Version 0.71
– Bugfix: Global highscore xml data is now always processed right.
– Network thread status is now showed on the welcome screen.
– Improve sound effects (Thanks nowhereman).
– Updated credits screen information.
– Updated help screen information.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.70

A new version of RedSquare for Nintendo Wii is released with the following changes:

01/01/2009 Version 0.70
– Added global highscore screen
– Global highscore information is fetch from internet
– Improve button graphics
– Improve release notes screen
– Added new cool background music
– Network thread status is displayed on welcome screen
– Bugfix: Local highscore is now always loaded correctly
– Build game with new libogc 1.7.1 and devkitPPC r16 compiler

Show JPG image on Wii screen

The following function shows a jpg image.

void drawJpegImage(char *pictureData, int pictureLength, int x, int y )
{
  JPEGIMG         jpeg;
  int             row,
  col,
  pix,
  offset;
  unsigned int   *jpegout;

  memset(&jpeg, 0, sizeof(JPEGIMG));

  jpeg.inbuffer = pictureData;
  jpeg.inbufferlength = pictureLength;

  JPEG_Decompress(&jpeg);

  pix = 0;

  jpegout = (unsigned int *) jpeg.outbuffer;

  offset=(y+yjpegOffset)*320;
  for (row = 0; row < jpeg.height; row++)
  {
      for (col = 0; col < (jpeg.width >> 1); col++)
      {
         frameBuffer[0][offset + col + x] = jpegout[pix++];
      }
      offset+=320;
  }

  free(jpeg.outbuffer);
}

Compiled Libogc 1.7.1

To help beginner Wii developers i have compiled the latest available libogc 1.7.1 library. I have added to this library libfat 1.0.2 and libsnd 1.0. Please click on the below link to download this library.

Update on 06-02-2010. I removed the download link. Now libogc 1.8.1 with integrated sound module is available. So there is not need anymore for this download!

Wii network library

The following Wii network library was developed by dhewg, and adapted by me. This library also contain functionality to log the start of an application. This event with optional user data (for example highscore information) is send to Google analytics.

Short API description

# Start http / tcp thread
extern int tcp_start_thread(char *name, char *version, char *id1, char *url1, char*id2, char *url2, char *id3, char *url3, char *token, char *userData2, char *userData3);

# Stop network thread
extern int tcp_stop_thread(void);

# Get current state of network statemachine as digit
extern int tcp_get_state_nr(void);

# Get current state of network statemachine as text label
extern char *tcp_get_state(void);

# Set new state 
int tcp_set_state(int state, char *userData3);

# Get newest application version from a webpage.
extern char *tcp_get_version(void);

# Get release notes information from a webpage.
extern char *tcp_get_releasenote(void);

# Get highscore xml information from a webservice.
extern char *tcp_get_highscore(void);

Download

You can download this library be click to below link.

See for a working example the Pong2, BibleQuiz, RedSquare or SpaceBubble source code.

Wii BibleQuiz 0.70

A new version of BibleQuiz is released with the following changes:

09/12/2008 Version 0.70
– Added release notes screen
– Added functionality to fetch release notes from internet
– Improve highscore information (Show max score pre topic)
– Improve IR pointer
– Added google analytic http request (including highscore information)
– Improve result screen information.
– Build game with new libogc 1.6.0 and devkitPPC r15 compiler

Wii RedSquare 0.50

A new version of RedSquare for Nintendo Wii is released with the following changes:

08/12/2008 Version 0.50
– Added Sound Setting screen.
– Added Release Notes screen.
– Added functionality to fetch release notes from internet.
– Added send highscore to google analytic.
– Added nine music tracks.
– Build game with libogc 1.6.0 and devkitPPC r15 compiler.

First official release for the Wii homebrew scene!

Wii RedSquare 0.2.0

A new version of RedSquare for Nintendo Wii is released with the following changes:

02/12/2008 Version 0.2
– Improve http (new version check) thread.
– Remove some minor reported bugs.
– Complete redesign of gameboard graphics.
– Add background music.
– Add some sound effects.
– Remove some typo(s).
– Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!