Wii TowerDefense 0.30

This week the following functionality is added to the Wii TowerDefense game.

06/12/2009 Version 0.30
GUI:
– Added third game map.
– Added water and bridge map component.
– Added very basic main menu screen.
Core:
– Added gameOver detection
– Improve memory usage (load classes dynamicly when needed)
– Added functionality that weapons can fire.
– Added more comment to source code.
– Added state machine functionality
– Align monster movement on grid.
– Use libogc 1.8.1 library as Wii interface engine.
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefense 0.2

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.2
– Added four WiiMote controllers support
– Added two game maps
– Added functionality to load a map from a xml file.
– Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
– Ported trace library from C to C++
– Use GRRLib v4.1.1 as graphic engine
– Use libfat v1.0.6 as disk access engine
– Use libmxml v2.6 library as xml engine
– Use libogc v1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Wii TowerDefence 0.10

Hello everybody,

It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.

21/11/2009 Version 0.10
– Started programming in C++.
– Finding free graphics for game.
– Setup basic directory structure for new project.
– Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are welcome!

Wii Pong2 0.99

This evening Pong2 0.99 is released by Plaatsoft.

18/11/2009 Version 0.99
– Maintenance release
– Added functionality to trace game debug events to file.
– Use the asndlib (part of libogc) now as standard sound engine.
– Improve network thread
– Upgrade libmxml library to 2.6
– Upgrade libfat library to 1.0.6.
– Build game with libogc 1.8.0 and devkitPPC r19 compiler

Download

Click here for more information and the download link.

Wii SpaceBubble 0.92

This evening SpaceBubble 0.92 is released by PlaatSoft

18-11-2009 Version 0.92
– Added today top highscore screen.
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 5000 points.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Wii BibleQuiz 0.94

This evening BibleQuiz 0.94 is released by PlaatSoft.

19-11-2009 Version 0.94
– Maintenance release
– Added functionality to trace game events to trace file.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.
– Added 20 spanish questions ( 1 topic)

Download

Click here for more information and the download link.

Wii RedSquare 0.93

This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.

19/11/2009 Version 0.93
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Freeware LDAP server for Windows

For a project i needed a Windows LDAP server (client) software. I try out some commercial and freeware tools. Add the end i like Apache Directory Server the most. So if you are searching for a freeware easy to use LDAP solution for Windows checkout this product.

Apache Directory Server
ApacheDS is an embeddable directory server entirely written in Java, which has been certified LDAPv3 compatible by the Open Group. Besides LDAP it supports Kerberos 5 and the Change Password Protocol. It has been designed to introduce triggers, stored procedures, queues and views to the world of LDAP which has lacked these rich constructs.

Apache Directory Studio
The Studio is an LDAP client platform. It is composed of an Eclipse RCP Application and a set of plugins. Primarily it is built to be used with ApacheDS, but it should work with any LDAP server.

Missing Administration tools in Windows XP

Problem:
If you miss the “Administration tools” menu in Windows XP. How can i access these tools without this menu?

Solution:
All the tools in the Administrative tools folder point to Management Console files. Do a search on your Windows system for c:\windows\system32\*.msc and you’ll find them. The make a shortcut on the desktop to access them!

Tip: Windows disk manager tool can be start by entering “compmgmt.msc” in the “Run” section!

Eclipse: editor does not contain a main type java

Problem:
Eclipse give “editor does not contain a main type” error when you start a class with contain a valid main method.

I know if I enable Maven dependency, that Eclipse will not be able to find the main method. Is it possible to take a class out of the classpath (java.build.path) if it is in the default directory?

Solution:
I had the same problem, I have to add that file to build path. after adding that file to build path. It worked fine. Go to package explorer –> build –> Add to build path || Include. This will solve the issue

Could not open `C:\Program Files\Java\jdk1.6.0_05\lib\i386\jvm.cfg’

Problem:
I am geting this error when I enter the “java” command: “Error: could not open `C:\Program Files\Java\jdk1.6.0_05\lib\i386\jvm.cfg'”

I have configured the PATH variable (Windows XP) and “javac” works. I cannot, however, get my programs to run because of the error every time I type “java”. Also, I did not install my JDK / SDK to the directory in which the computer is looking for the “java” cammand (ie. it is not in ‘Program Files’…). If anyone can help, it would be greatly appreciated. Thank you.

Solution:
Delete the “java.exe” file from “c:\windows” and “c:\windows\system32”. That should fix it.

My website was hacked!

This evening I found out that my WordPress website was hacked on 17-09-2009 10:00 localtime (Two days ago). 🙁 Not visible spam was added to the footer of this website and all downloads access rights were changed. Does anyone know how this is possible with WordPress 2.8.4? I upgraded three weeks ago my website to WordPress 2.8.4 so I personally think this hack is done with a WordPress 2.8.4 exploit!

The good news is that now everything is working normal again because i did the following things:
– Removed the spam from the footer.php template!
– Corrected the download access rights!
– Protected my score webservice against SQL insertion
– Set the unix file rights to readonly
– Changed all passwords

Wii RedSquare 0.92

This evening plaatsoft released RedSquare 0.92 for Nintendo Wii

18/09/2009 Version 0.92
– Improve intro screens.
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

Wii BibleQuiz 0.93

This evening plaatsoft released BibleQuiz 0.93.

18-09-2009 Version 0.93
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

Download

Click here for more information and the download link.