Wii RedSquare 0.94

This evening RedSquare 0.94 for Nitendo Wii is released by PlaatSoft. The following changes were made:

11-01-2010 Version 0.94
– Added improve score calculation.
– Added extra help screen.
– Improve webservice call to store high score.
– Added support for 60HZ (640×480) TV mode.
– Use libogc 1.8.1 library as Wii interface engine.
– Use GRRLIB v4.2.0 as graphical engine.
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment

Wii RedSquare 0.93

This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.

19/11/2009 Version 0.93
– Added today top highscore screen.
– Improve local and global highscore screen.
– Sound volume settings are now saved!
– Added functionality to trace game events to trace file.
– High score is send to web service if score is better then 10 seconds.
– Improve network thread
– Use libfat 1.0.6 as disk access engine
– Use libmxml 2.6 library as xml engine
– Use libogc 1.8.0 library as Wii interface engine
– Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

Wii RedSquare 0.92

This evening plaatsoft released RedSquare 0.92 for Nintendo Wii

18/09/2009 Version 0.92
– Improve intro screens.
– This version is compiled with the newest available Wii libraries.
– Use the asndlib (part of libogc) now as standard sound engine.
– Use libfat 1.0.4 as disk access engine.
– Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

RedSquare 10.000 downloads

Since the launch of RedSquare, back in 20 December 2008, it was downloaded over 10.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 7.802 times
My website 1.112 times
Other websites around the world +/- 1.100 times
Total +/- 10.014 times

Wii RedSquare 0.91

Today I released a new version of RedSquare for Nitendo Wii. The following changes were made:

08/03/2009 Version 0.91
– Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
– Improve intro screens.
– Added play time information on game screen.
– Added fps (frame-per-second) information on all screens.
– Added screen shot functionality. Press the plus button to make a screen shot picture.
– Pictures are stored on the SD Card in the following directory sd:/apps/RedSquare
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Note:
All my open issues with new GRRLIB library are solved. Thanks NoNameNo and Xane

Click for more information about issue 1 here. This issue is solved 😀
Click for more information about issue 2 here. This issue is solved 😀

Wii RedSquare 0.90

A new version of RedSquare for Nitendo Wii is released with the following changes:

08-02-2009 Version 0.90
– Added player initials setting screen.
– Added load/save game setting to sdcard.
– Improve Local and Global highscore screen.
– Improve third intro screen.
– Increase http receive buffer size to 8196 bytes.
– Use only one unique cookie number during the game.
– High score is send to web service if score is better then 40 seconds.
– Bug fix: menu screen graphical error solved.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.72

A new version of RedSquare for Nintendo Wii is released with the following changes:

07/01/2009 Version 0.72
– Update urls on intro screen to www.plaatsoft.nl (My new domain on internet)
– Bugfix: Google analysic requests are now working again.
– Bugfix: Score cheating with 1 and 2 button is now not possible anymore.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.71

A new version of RedSquare for nintendo Wii is released with the following changes:

03/01/2009 Version 0.71
– Bugfix: Global highscore xml data is now always processed right.
– Network thread status is now showed on the welcome screen.
– Improve sound effects (Thanks nowhereman).
– Updated credits screen information.
– Updated help screen information.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Wii RedSquare 0.70

A new version of RedSquare for Nintendo Wii is released with the following changes:

01/01/2009 Version 0.70
– Added global highscore screen
– Global highscore information is fetch from internet
– Improve button graphics
– Improve release notes screen
– Added new cool background music
– Network thread status is displayed on welcome screen
– Bugfix: Local highscore is now always loaded correctly
– Build game with new libogc 1.7.1 and devkitPPC r16 compiler

Wii RedSquare 0.50

A new version of RedSquare for Nintendo Wii is released with the following changes:

08/12/2008 Version 0.50
– Added Sound Setting screen.
– Added Release Notes screen.
– Added functionality to fetch release notes from internet.
– Added send highscore to google analytic.
– Added nine music tracks.
– Build game with libogc 1.6.0 and devkitPPC r15 compiler.

First official release for the Wii homebrew scene!

Wii RedSquare 0.2

A new version of RedSquare for Nintendo Wii is released with the following changes:

02/12/2008 Version 0.2
– Improve http (new version check) thread.
– Remove some minor reported bugs.
– Complete redesign of gameboard graphics.
– Add background music.
– Add some sound effects.
– Remove some typo(s).
– Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!

Wii RedSquare 0.10

A new version of RedSquare for Nintendo Wii is released with the following changes:

29/11/2008 Version 0.10
– First release for Wii homebrew scene.
– Started programming.
– Gameboard design.
– Added WiiRemote IR control.
– Added three intro screens.
– Basic game engine ready.
– Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!