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	<title>PlaatSoft &#187; v0.93</title>
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	<description>Happy is the man who finds wisdom, and the man who gets understanding - Proverbs</description>
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		<title>Released TowerDefense 0.93</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-towerdefense-0-93/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-towerdefense-0-93/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:50:52 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[TowerDefense]]></category>
		<category><![CDATA[v0.93]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=3087</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/towerdefense-icon.jpg" width="32" height="26" alt="" title="TowerDefense" /><br/><p>PlaatSoft has released TowerDefense v0.93. The following changes were made:</p>
<p>22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/towerdefense-icon.jpg" width="32" height="26" alt="" title="TowerDefense" /><br/><p>PlaatSoft has released TowerDefense v0.93. The following changes were made:</p>
<p><strong>22-01-2010 Version 0.93</strong><br />
GUI:<br />
- Added weapon fire mode information on weapon help screen.<br />
- Improve weapon reload delay initialisation.<br />
- Added donate screen.<br />
- Bugfix: Weapon fire sprites were 22 degree misaligned.<br />
Core:<br />
- Introduce different weapon fire modes.<br />
- Fire at enemy in range nearest to base (Gun / Rifle)<br />
- Fire at enemy in range with highest energy level (Cannon / Missile)<br />
- Fire at fastest enemy in range (Laser / Nuke)<br />
- Rebalance weapon specifications. Mix features more!<br />
- Optimised some draw methods for beter performance. Thanks Crayon.<br />
General:<br />
- Build game with devkitPPC r19 compiler.</p>
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			<wfw:commentRss>http://www.plaatsoft.nl/wiibrew/released-towerdefense-0-93/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Released SpaceBubble 0.93</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-spacebubble-0-93/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-spacebubble-0-93/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 21:14:33 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[SpaceBubble]]></category>
		<category><![CDATA[v0.93]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=2914</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/spacebubble-icon.jpg" width="32" height="24" alt="" title="SpaceBubble" /><br/><p>This evening SpaceBubble 0.93 is released by PlaatSoft. The following changes were made:</p>
<p>08-01-2010 Version 0.93
- Improve main menu screen.
- Added 60Hz (640&#215;480) TV Mode support.
- Increase local highscore list to maximum 100 entries.
- Store current game score in highscore area also when game is quited.
- Added extra help screen with WiiMote control information.
- Use GRRLIB [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/spacebubble-icon.jpg" width="32" height="24" alt="" title="SpaceBubble" /><br/><p>This evening SpaceBubble 0.93 is released by PlaatSoft. The following changes were made:</p>
<p><strong>08-01-2010 Version 0.93</strong><br />
- Improve main menu screen.<br />
- Added 60Hz (640&#215;480) TV Mode support.<br />
- Increase local highscore list to maximum 100 entries.<br />
- Store current game score in highscore area also when game is quited.<br />
- Added extra help screen with WiiMote control information.<br />
- Use GRRLIB v4.2.0 library as graphical engine.<br />
- Use libogc v1.8.1 library as Wii interface engine.<br />
- Build game with devkitPPC r19 compiler.</p>
<p>If anybody has a good idea how to improve this game, please post a comment</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wii RedSquare 0.93</title>
		<link>http://www.plaatsoft.nl/wiibrew/wiig-redsquare-0-93/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/wiig-redsquare-0-93/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 06:06:31 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[RedSquare]]></category>
		<category><![CDATA[v0.93]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=2435</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/redsquare-icon.jpg" width="32" height="24" alt="" title="RedSquare" /><br/><p>This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.</p>
<p>19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/redsquare-icon.jpg" width="32" height="24" alt="" title="RedSquare" /><br/><p>This evening RedSquare 0.93 for Nitendo Wii is released by Plaatsoft.</p>
<p><strong>19/11/2009 Version 0.93</strong><br />
- Added today top highscore screen.<br />
- Improve local and global highscore screen.<br />
- Sound volume settings are now saved!<br />
- Added functionality to trace game events to trace file.<br />
- High score is send to web service if score is better then 10 seconds.<br />
- Improve network thread<br />
- Use libfat 1.0.6 as disk access engine<br />
- Use libmxml 2.6 library as xml engine<br />
- Use libogc 1.8.0 library as Wii interface engine<br />
- Build game with devkitPPC r19 compiler.</p>
<p>If anybody has a good idea how to improve this game, please post a comment!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.plaatsoft.nl/wiibrew/wiig-redsquare-0-93/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Wii BibleQuiz 0.93</title>
		<link>http://www.plaatsoft.nl/wiibrew/wii-biblequiz-0-93/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/wii-biblequiz-0-93/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 20:00:35 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[BibleQuiz]]></category>
		<category><![CDATA[v0.93]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=2157</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/biblequiz-icon.jpg" width="32" height="24" alt="" title="BibleQuiz" /><br/><p>This evening plaatsoft released BibleQuiz 0.93. </p>
<p>18-09-2009 Version 0.93
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.</p>
Download
<p>Click here for more information and the download link.</p>
]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/biblequiz-icon.jpg" width="32" height="24" alt="" title="BibleQuiz" /><br/><p>This evening plaatsoft released BibleQuiz 0.93. </p>
<p><strong>18-09-2009 Version 0.93</strong><br />
- This version is compiled with the newest available Wii libraries.<br />
- Use the asndlib (part of libogc) now as standard sound engine.<br />
- Use libfat 1.0.4 as disk access engine.<br />
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.</p>
<h3>Download</h3>
<p>Click <a href="http://www.plaatsoft.nl/wiibrew/wii/biblequiz/">here</a> for more information and the download link.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Released Pong2 v0.93</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-pong2-v093/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-pong2-v093/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 20:59:57 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[Pong2]]></category>
		<category><![CDATA[v0.93]]></category>

		<guid isPermaLink="false">http://wplaat.uuuq.com/wp/?p=140</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/pong2-icon.jpg" width="32" height="24" alt="" title="Pong2" /><br/><p>A new version of Pong2 is released with the following changes:</p>
<p>02/12/2008 Version 0.93
- Added google analytic http request
- Build game with libogc 1.6.0 and devkitPPC r15 compiler</p>
]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/pong2-icon.jpg" width="32" height="24" alt="" title="Pong2" /><br/><p>A new version of Pong2 is released with the following changes:</p>
<p><strong>02/12/2008 Version 0.93</strong><br />
- Added google analytic http request<br />
- Build game with libogc 1.6.0 and devkitPPC r15 compiler</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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