PlaatSoft has released TowerDefense v0.93. The following changes were made:
22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
General:
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.93. The following changes were made:
22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
General:
- Build game with devkitPPC r19 compiler.
This evening SpaceBubble 0.93 is released by PlaatSoft. The following changes were made:
08-01-2010 Version 0.93
- Improve main menu screen.
- Added 60Hz (640×480) TV Mode support.
- Increase local highscore list to maximum 100 entries.
- Store current game score in highscore area also when game is quited.
- Added extra help screen with WiiMote control information.
- Use GRRLIB v4.2.0 library as graphical engine.
- Use libogc v1.8.1 library as Wii interface engine.
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment
This evening SpaceBubble 0.93 is released by PlaatSoft. The following changes were made:
08-01-2010 Version 0.93
- Improve main menu screen.
- Added 60Hz (640x480) TV Mode support.
- Increase local highscore list to maximum 100 entries.
- Store current game score in highscore area also when game is quited.
- Added extra help screen with WiiMote control information.
- Use GRRLIB v4.2.0 library as graphical engine.
- Use libogc v1.8.1 library as Wii interface engine.
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment
This evening RedSquare 0.93 is released by Plaatsoft.
19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment!
This evening RedSquare 0.93 is released by Plaatsoft.
19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment!
This evening plaatsoft released BibleQuiz 0.93.
18/09/2009 Version 0.93
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
This evening plaatsoft released BibleQuiz 0.93.
18/09/2009 Version 0.93
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
A new version of Pong2 is released with the following changes:
02/12/2008 Version 0.93
- Added google analytic http request
- Build game with libogc 1.6.0 and devkitPPC r15 compiler
A new version of Pong2 is released with the following changes:
02/12/2008 Version 0.93
- Added google analytic http request
- Build game with libogc 1.6.0 and devkitPPC r15 compiler