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	<title>PlaatSoft &#187; v0.91</title>
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	<description>Happy is the man who finds wisdom, and the man who gets understanding - Proverbs</description>
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		<title>Released TowerDefense 0.91</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-towerdefense-091/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-towerdefense-091/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 22:56:26 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[TowerDefense]]></category>
		<category><![CDATA[v0.91]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=2938</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/towerdefense-icon.jpg" width="32" height="26" alt="" title="TowerDefense" /><br/><p>PlaatSoft has released TowerDefense v0.91. The following changes were made:</p>
<p>09-01-2010 Version 0.91
GUI:
- Added 25 animated enemy sprites. Thanks Applicant!
- Added game setting screen.
- Added intro screen 3
- Improve winter theme sprites.
- Improve first help screen.
- Improve main menu screen.
- Lots of other small GUI changes.
Core:
- Make game harder to play!
- Less start money.
- Enemy minimum [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/towerdefense-icon.jpg" width="32" height="26" alt="" title="TowerDefense" /><br/><p>PlaatSoft has released TowerDefense v0.91. The following changes were made:</p>
<p><strong>09-01-2010 Version 0.91</strong><br />
GUI:<br />
- Added 25 animated enemy sprites. Thanks Applicant!<br />
- Added game setting screen.<br />
- Added intro screen 3<br />
- Improve winter theme sprites.<br />
- Improve first help screen.<br />
- Improve main menu screen.<br />
- Lots of other small GUI changes.<br />
Core:<br />
- Make game harder to play!<br />
- Less start money.<br />
- Enemy minimum / maximum speed depend on wave nr.<br />
- Increase weapon prices.<br />
- Increase maximum concurrent monsters in action.<br />
- Decrease weapons effective range.<br />
- Build game with devkitPPC r19 compiler.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Released SpaceBubble 0.91</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-spacebubble-091/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-spacebubble-091/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 20:00:26 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[SpaceBubble]]></category>
		<category><![CDATA[v0.91]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=2154</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/spacebubble-icon.jpg" width="32" height="24" alt="" title="SpaceBubble" /><br/><p>This evening plaatsoft released SpaceBubble v0.91. </p>
<p>18-09-2009 Version 0.91
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- User libogc 1.7.1a as Wii engine.
- Build game with devkitPPC r17 compiler.</p>
]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/spacebubble-icon.jpg" width="32" height="24" alt="" title="SpaceBubble" /><br/><p>This evening plaatsoft released SpaceBubble v0.91. </p>
<p><strong>18-09-2009 Version 0.91</strong><br />
- This version is compiled with the newest available Wii libraries.<br />
- Use the asndlib (part of libogc) now as standard sound engine.<br />
- Use libfat 1.0.4 as disk access engine.<br />
- User libogc 1.7.1a as Wii engine.<br />
- Build game with devkitPPC r17 compiler.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii RedSquare 0.91</title>
		<link>http://www.plaatsoft.nl/wiibrew/wii-redsquare-091/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/wii-redsquare-091/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 19:17:49 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[RedSquare]]></category>
		<category><![CDATA[v0.91]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=1847</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/redsquare-icon.jpg" width="32" height="24" alt="" title="RedSquare" /><br/><p>Today I released a new version of RedSquare for Nitendo Wii. The following changes were made:</p>
<p>08/03/2009 Version 0.91
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added play time information on game screen.
- Added fps (frame-per-second) information on all screens.
- Added screen shot functionality. Press the plus button to make a [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/redsquare-icon.jpg" width="32" height="24" alt="" title="RedSquare" /><br/><p>Today I released a new version of RedSquare for Nitendo Wii. The following changes were made:</p>
<p><strong>08/03/2009 Version 0.91</strong><br />
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.<br />
- Improve intro screens.<br />
- Added play time information on game screen.<br />
- Added fps (frame-per-second) information on all screens.<br />
- Added screen shot functionality. Press the plus button to make a screen shot picture.<br />
- Pictures are stored on the SD Card in the following directory sd:/apps/RedSquare<br />
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.</p>
<p>Note:<br />
<strong>All my open issues with new GRRLIB library are solved. Thanks NoNameNo and Xane</strong></p>
<p>Click for more information about issue 1<a title="Issue1" rel="shadowbox" href="http://grrlib.santo.fr/forum/viewtopic.php?id=108"> here</a>. This issue is solved <img src='http://www.plaatsoft.nl/wiibrew/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
Click for more information about issue 2<a title="Issue2" rel="shadowbox" href="http://grrlib.santo.fr/forum/viewtopic.php?id=109"> here</a>. This issue is solved <img src='http://www.plaatsoft.nl/wiibrew/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>Wii BibleQuiz 0.91</title>
		<link>http://www.plaatsoft.nl/wiibrew/wii-biblequiz-091/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/wii-biblequiz-091/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 21:40:18 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[BibleQuiz]]></category>
		<category><![CDATA[v0.91]]></category>

		<guid isPermaLink="false">http://www.plaatsoft.nl/wiibrew/?p=1333</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/biblequiz-icon.jpg" width="32" height="24" alt="" title="BibleQuiz" /><br/><p>A new version of BibleQuiz is released with the following changes:</p>
<p>06/02/2009 Version 0.91
- Added multi player mode for two, three and four players.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Bugfix: Highscore is now always loaded correctly.
- Build game with libogc [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/biblequiz-icon.jpg" width="32" height="24" alt="" title="BibleQuiz" /><br/><p>A new version of BibleQuiz is released with the following changes:</p>
<p><strong>06/02/2009 Version 0.91</strong><br />
- Added multi player mode for two, three and four players.<br />
- Improve third intro screen.<br />
- Increase http receive buffer size to 8196 bytes.<br />
- Use only one unique cookie number during the game.<br />
- Bugfix: Highscore is now always loaded correctly.<br />
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.</p>
<h3>Download</h3>
<p>Click <a href="http://www.plaatsoft.nl/wiibrew/wii/biblequiz/">here</a> for more information and the download link.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Released Pong2 0.91</title>
		<link>http://www.plaatsoft.nl/wiibrew/released-pong2-v091/</link>
		<comments>http://www.plaatsoft.nl/wiibrew/released-pong2-v091/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 21:01:50 +0000</pubDate>
		<dc:creator>wplaat</dc:creator>
				<category><![CDATA[Pong2]]></category>
		<category><![CDATA[v0.91]]></category>

		<guid isPermaLink="false">http://wplaat.uuuq.com/wp/?p=147</guid>
		<description><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/pong2-icon.jpg" width="32" height="24" alt="" title="Pong2" /><br/><p>A new version of Pong2 is released with the following changes:</p>
<p>12-11-2008 Version 0.91
- Added high Score screen
- High scores are saved (.xml format) on your SD card.
- Added better game sound effects
- Build game with libogc 1.6.0 and devkitPPC r15 compiler</p>
]]></description>
			<content:encoded><![CDATA[<img src="http://www.plaatsoft.nl/wiibrew/wp-content/uploads/pong2-icon.jpg" width="32" height="24" alt="" title="Pong2" /><br/><p>A new version of Pong2 is released with the following changes:</p>
<p><strong>12-11-2008 Version 0.91</strong><br />
- Added high Score screen<br />
- High scores are saved (.xml format) on your SD card.<br />
- Added better game sound effects<br />
- Build game with libogc 1.6.0 and devkitPPC r15 compiler</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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