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TowerDefense 30.000 downloads

Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 30.000 times.

On this moment this game is on the third place of best ranked Wii Homebrew games. Thanks for this great rating!

Official Count

Homebrew Browser 27.585 times
My website 2.129 times
Google Code website 287 times
Total 30.001 times

TowerDefense 25.000 downloads

Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 25.000 times.

Official Count

Homebrew Browser 22.832 times
My website 2.093 times
Google Code website 77 times
Total 25.002 times

Released TowerDefense 0.94

PlaatSoft has released TowerDefense v0.94. The following changes were made:

05-02-2010 Version 0.94
GUI:
- Improve video initialization.
- Overall FPS has improved 50 percent. Thanks Crayon.
- Lots of other small GUI changes.
Core:
- Mixed the weapon fire mode a little bit more!
- Nuke is 500 dollar cheaper!
- Increase http buffer size to 10Kb.
General:
- Added inline source code remarks in javadoc style.
- Use Doxygen (windows tool) to create HTML source code documentation.
- Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
- Build game with devkitPPC r19 compiler.

TowerDefense 20.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 20.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 18.286 times
My website 1.682 times
Google Code Website 45 times
Total 20.013 times

Released TowerDefense 0.93

PlaatSoft has released TowerDefense v0.93. The following changes were made:

22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
General:
- Build game with devkitPPC r19 compiler.

Released TowerDefense 0.92

PlaatSoft has released TowerDefense v0.92. The following changes were made:

16-01-2010 Version 0.92
GUI:
- Added 6 animated weapons. Thanks Applicant!
- Improve enemy animated sprite frame sequence.
- Improve help and level select screens.
- Lots of other small changes.
Core:
- Weapons now fire on strongest enemy in range.
- Increase bonus money when wave is cleared.
- Increase initial weapon power.
- Decrease weapon prices.
- Added weapon sell functionality with minus button.
- User initials are now default based on Wii nickname.
- Bugfix: Monsters can not be shooted before launch.
- Build game with devkitPPC r19 compiler.

TowerDefense 15.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 15.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 13.603 times
My website 1.172 times
Google Code Website 226 times
Total 15.001 times

Released TowerDefense 0.91

PlaatSoft has released TowerDefense v0.91. The following changes were made:

09-01-2010 Version 0.91
GUI:
- Added 25 animated enemy sprites. Thanks Applicant!
- Added game setting screen.
- Added intro screen 3
- Improve winter theme sprites.
- Improve first help screen.
- Improve main menu screen.
- Lots of other small GUI changes.
Core:
- Make game harder to play!
- Less start money.
- Enemy minimum / maximum speed depend on wave nr.
- Increase weapon prices.
- Increase maximum concurrent monsters in action.
- Decrease weapons effective range.
- Build game with devkitPPC r19 compiler.

TowerDefense 10.000 downloads

Since the launch (20 December 2009) of TowerDefense, it is downloaded over 10.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 8.919 times
My website 1.083 times
Total 10.002 times

Progress report TowerDefense

Hi everybody, Here a small update about the continues development of TowerDefense. On this moment Appliciant is designing new animated enemy and weapon sprites for the game. If all the enemies and weapons are ready i will bring out the next major release. To give your some idea were it is going too, check out the following art drawing. In the mean time if there are any bugs or new ideas please post them below!

Releasing TowerDefense 0.90

PlaatSoft has released TowerDefense v0.90. The following changes were made:

02/01/2010 Version 0.90
GUI:
- Improve background images.
- Remove some english typos.
- Improve first intro screen.
- Added WiiMote control help screen.
Core:
- Improve first music track.
- Enable B button for faster building.
- Enable left and right button for faster weapon type selection.
- Build game with devkitPPC r19 compiler.

Releasing TowerDefense 0.80

PlaatSoft has released this evening TowerDefense 0.80. The following changes were made:

30/12/2009 Version 0.80
GUI:
- Added map id column to local highscore screen.
- Improve background images.
- Remove typo (nuck->nuke).
- Added 60Hz (640×480 pixel) TV Mode support
- Improve sound setting screen.
- Optimised enemy images.
Core:
- Adapt game parameters to make game play better.
- Increase start money depending on game level.
- Enemy walk speed is now a randomized value.
- Map id information is added to webservice call.
- Only scores above 20.000 points are send to webservice.
- Store the best 100 entries in the local highscore.
- Build game with devkitPPC r19 compiler.

TowerDefense 5.000 downloads

Since the launch (20 December 2009, 10 days ago) of TowerDefense, it is downloaded over 5.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 4.378 times
My website 680 times
Total 5.058 times

Releasing TowerDefense 0.70

Today plaatsoft has released TowerDefense v0.70. The following changes were made:

27/12/2009 Version 0.70
GUI:
- Added “Easy, Medium, Hard” level select screen.
- Added six medium level and six hard level maps.
- Added version information is webservice call.
- BugFix: Highscore screens now show correct amount of entries!
Core:
- Adapted weapon specifications (Weapons are more powerfull).
- Adapted enemy specifications (enemies are less powerfull).
- Adapted six easy maps to be more easy.
- Increase enemy walk speed after each 20 waves.
- Build game with devkitPPC r19 compiler.

TowerDefense available in Homebrew Browser

This evening, after a christmas family party, i started the Homebrew Browser on my Wii an saw that TowerDefense v0.60 is available for download. In a few hours already 574 dowloads were registered. That is great news! :) I hope everybody will enjoy the game as i did creating it. Good night everybody!

Releasing TowerDefense 0.60

This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.

24/12/2009 Version 0.60
GUI:
- Update credit screen.
- Improve game information panel design.
- Show price and strengh information about new weapons.
- Show detail information about selected weapon.
- Show mini enemies moving on map select screen.
- Bugfix: Map six background images are now showed correct.
- Snap weapons to 32×32 grid!
Core:
- Increase enemy walk speed after each 25 waves.
- Only allow to build weapons on land (not bridges or road)
- Not allowed anymore to stack weapons on same place.
- BugfiX: The rumble is now working for all the four WiiMotes.
- Build game with devkitPPC r19 compiler.

Releasing TowerDefense 0.50

This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.

20/12/2009 Version 0.50
- First official release for the Wii Homebrew Scene.
- Process most of the comments of the Beta testers.
GUI:
- Improve “Game Over” screen.
- Improve game information panel on screen.
- Improve scroll bar button design.
- Improve Help text.
Core:
- Reduced amount of enemies in one wave.
- Increase user initials for 3 to 6 digits.
- Balance sound effect volume.
- Improve weapons upgrade ranges.
- Use GRRLib v4.2.0 as graphic engine.
- Build game with devkitPPC r19 compiler.

Releasing TowerDefense 0.45

Great news. :D The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!

This week the following functionality is added to the Wii TowerDefense game.

18/12/2009 Version 0.45
GUI:
- Added game map 4, 5 and 6.
- Show when weapon upgrade is not possible anymore!
- Added reload bar move weapon.
- Added remaining energy bar below the base.
- Rendering realtime grid examples on map select screen.
- Added help screen two and three.
- Added “Quit Game” screen.
- Placing weapons under the information panel is not allowed anymore.
- Added today and global Highscore screen.
- Added release notes screen.
- Added dynamic weapon placement on the gameboard

General:
- Load map images (sprites) directly from SdCard.
- Improve objects cleanup when stopping game.
- Limit weapon upgrade levels.
- Added WiiMote rumble support when pointer is on a button.
- Improve button pointer detection area.
- Added bonus cash (score) when wave is cleared

Added network thread:
- Fetch latest available version information from internet.
- Fetch latest release notes information from internet.
- Fetch Global and today highscore from internet
- Added functionality to store game score on internet.
- Added Release Notes screen.
- Added Google analistics network calls.
- Build game with devkitPPC r19 compiler.

Building TowerDefense 0.40

This week the following functionality is added to the Wii TowerDefense game.

12/12/2009 Version 0.40
GUI:
- Added music & effect control screen.
- Added wave launch button on game board.
- Added game information panel.
- Added functionality to upgrade power, range and rate of
- Added Map Select menu screen.
- Added Local highscore screen.
- Added User Initials screen.
- Added Credits screen.
- Added Help screen.
- Improve main menu screen.
Core:
- Added basic weapon fire graphic effect
- Added event engine.
- Added nigh tracks background music.
- Added game sound effects.
- Added continues monster wave principle.
- Added functionality to load/save local highscore from/to SD card
- Added functionality to load/save game settings from/to SD card.
- Added functionality to make screenshots (Press + button).
- Build game with devkitPPC r19 compiler.

I have added some development screenshots. Please check then out here

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Building TowerDefense 0.30

This week the following functionality is added to the Wii TowerDefense game.

06/12/2009 Version 0.30
GUI:
- Added third game map.
- Added water and bridge map component.
- Added very basic main menu screen.
Core:
- Added gameOver detection
- Improve memory usage (load classes dynamicly when needed)
- Added functionality that weapons can fire.
- Added more comment to source code.
- Added state machine functionality
- Align monster movement on grid.
- Use libogc 1.8.1 library as Wii interface engine.
- Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Building TowerDefense 0.20

This week the following functionality is added to the TowerDefense game

29/11/2009 Version 0.20
- Added four WiiMote controllers support
- Added two game maps
- Added functionality to load a map from a xml file.
- Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
- Ported trace library from C to C++
- Use GRRLib v4.1.1 as graphic engine
- Use libfat v1.0.6 as disk access engine
- Use libmxml v2.6 library as xml engine
- Use libogc v1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.

This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.

Building TowerDefence 0.10

Hello everybody,

It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.

21/11/2009 Version 0.10
- Started programming in C++.
- Finding free graphics for game.
- Setup basic directory structure for new project.
- Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are welcome!

TowerDefense development on hold

This project is on hold. I am very busy with other thinks right now. Soo maybe when i have some more spare time in the future i will pickup the project again. Sorry for this. The good news is that lately very nice Wii hombrew games are lanched so there is enough games to play!

Progress report TowerDefence

Hello Everybody,

After four weeks of silence, here by a short update about the game build progress. The design phase is ready,  most graphics are also ready. Building the game engine is behide planning. I think it will take at least two more months to finish everything. Main delay is my work  and family live.  Two weeks ago I was in India for a business visit. Spin off of the visit is lots of work. 

Best Regards, wplaat

Progress report TowerDefence

Hello everybody,

Hereby a short progress report of the design phase of the TowerDefence game. The gameboard design is all most ready. I am now concentrating on the game graphics. After this is ready i will implement the needed game logic. I am still on schedule :lol: I think the first beta release will be available half April.

Best Regards wplaat

Tower Defense design

Hello everbody,

This evening i created some art drawings how the game will look like. Ofcourse this is just a really high level art design. So anything can change in time. :-)

Menu screen

In the menu screen the player can choose several option. Ofcouse there is a Help, Credits and Release Notes option. Sound Settings and User Initials settings for highscore area can be configured. The game it self can run in Easy, Medium or Hard game mode.

Map select screen


After selecting the game mode the player can selected a game map.

Gameboard screen


Gameboard contains al kind of information. Defense system can be drag-and-drop on the battle field. Defense systems can be upgraded in Power, Fire speed and Range.

I have decided to build the game in C++. An object approach for this kind of game is much better then the tradional ansi c approach. If you have any comments on the art drawings, please posted them below. Looking forward to it :!:

My new project

Hello everybody,

Many, Many thanks for your overwhelming reactions. 289 votes were made in total. I have analyze the poll and all the 86 comments. Most people (51 votes) like a Tower Defense kind of Wii game. That is a great choice! :lol: I will start today with designing, building and testing this new game. In four to eight weeks the first beta release will be available. If you would like to be a Beta tester please leave a comment below. I will send you an email when the first beta release is ready. Greeting!

If you would like to be automatic informed about the progress of this game,
please subscribe to my Posts RSS feed. Many thanks in advance for your subscription.

The first high level art drawings are ready for the tower defense game. Check it out here.

Final poll outcome

51 votes – Tower Defense kind of game
48 votes – Poker (Texas Hold style)
43 votes – Boulder Dash
41 votes – Tetris2

4 votes – Super Mario War

3 votes – NetHack
3 votes – Risk
3 votes – Battle Tanks

2 votes – Acrobatic flying game
2 votes – Multiplayer Quiz game
2 votes – Tetris Attack
2 votes – Smash bros
2 votes – Rampart
2 votes – GoldenEye 007

1 vote – Iphone physics
1 vote – Elastomania (2D motorbike game)
1 vote – Bungie
1 vote – punch-out game
1 vote – Audiosurf’s
1 vote – gta VI
1 vote – portal
1 vote – bioshock
1 vote – no more heroes
1 vote – madworld
1 vote – RE4
1 vote – Seconding FullMetalEngineer
1 vote – Pocket Tanks
1 vote – metalocalypse epidosde
1 vote – online rpg game
1 vote – Counter Strike
1 vote – online multiplayer
1 vote – ADOM
1 vote – Nethack
1 vote – POWDER
1 vote – Darkcut/trauma centre
1 vote – DukeScrewEm38d
1 vote – Carcassonne
1 vote – hunt for food
1 vote – Guitar fun
1 vote – Phun
1 vote – Teeworlds
1 vote – Wolfenstien 3d
1 vote – Postal
1 vote – Called stack
1 vote – Rubics cube
1 vote – Platformer Game
1 vote – Marble Madness cone
1 vote – Hogs of War
1 vote – Gunbound
1 vote – Wild Canon
1 vote – Worms
1 vote – Freeciv (RTS game)
1 vote – Quake 2
1 vote – Wii Physics Game (with story + objectives)
1 vote – Command & Conquer
1 vote – Defendin the Penguin
1 vote – Rhythm Tengoku
1 vote – ChuChu Rocket!
1 vote – OpenTTD
1 vote – Painting game
1 vote – Marble Madness!
1 vote – Bang Bang
1 vote – bump n jump
1 vote – cube runner
1 vote – SMB
1 vote – gang garrison
1 vote – motorcycle trial racing game
1 vote – Liquid War
1 vote – Puzzle game
1 vote – Eye Of Beholder
1 vote – Dungeon and dragons
1 vote – FiSSION
1 vote – Counter Strike
1 vote – Supertux
1 vote – Celestia
1 vote – Lbreakout
1 vote – Xmoto
1 vote – Warzone 2100
1 vote – Touhou
1 vote – Scorched Eart
1 vote – Legend Of Zelda
1 vote – intellivision’s utopia
1 vote – populous
1 vote – simcity
1 vote – simple shoot the target game
1 vote – neverball
1 vote – vegastrike
1 vote – Ultra Star dx
1 vote – PacLand
1 vote – Mastermind
1 vote – Spade or Hearts
1 vote – Pokemon
1 vote – Super Tux

1 vote – Internet browser
1 vote – Online meeting point (like playstation)

[ratings]

New project ideas?

Hello everybody, The SpaceBubble game is almost ready :D So i am searching for a new project. I would like to hear from you what classic game you really like the have?  I will add a poll to this post. The outcome of the poll will decide which game I will develop in the next four a eight weeks. Looking forward to your reactions. Comments on this post are of course also welcome.

Which (classic) game shall i build for the Wii Homebrew scene?

  • Something else? Please leave a post with your idea (30%, 86 Votes)
  • Tower Defence (18%, 51 Votes)
  • Poker (Texas Hold style) (17%, 48 Votes)
  • Boulder Dash (15%, 43 Votes)
  • Tetris2 (14%, 41 Votes)
  • Battle Tanks (6%, 20 Votes)

Total Voters: 289

Loading ... Loading ...

This poll is closed! Check the final outcome here.

If you would like to be automatic informed what the outcome of the poll will be, please subscribe to my Posts RSS feed. During the design, build and test phase of the game you also will be informed. Many thanks in advance for your subscription.