|
|
Since the launch of Wii TowerDefense, it is downloaded over 45.000 times.
Official Count
| Homebrew Browser |
40.710 times (place 67) |
| My website |
2.551 times |
| Google Code website |
1.739 times |
| Total |
45.000 times |
Since the launch of Wii TowerDefense, it is downloaded over 45.000 times.
Official Count
Homebrew Browser
40.710 times (place 67)
My website
2.551 times
Google Code website
1.739 times
Total
45.000 times
Since the launch of Wii TowerDefense, it is downloaded over 40.000 times.
Official Count
| Homebrew Browser |
36.001 times (place 67) |
| My website |
2.458 times |
| Google Code website |
1.541 times |
| Total |
40.000 times |
Since the launch of Wii TowerDefense, it is downloaded over 40.000 times.
Official Count
Homebrew Browser
36.001 times (place 67)
My website
2.458 times
Google Code website
1.541 times
Total
40.000 times
PlaatSoft has released TowerDefense v0.95. The following changes were made:
31-03-2010 Version 0.95
GUI:
– Update menu screen information.
Core:
– WiiMote timeout increase from 60 to 300 seconds.
– Improve stability.
– Use libfat 1.0.7 as disk access engine.
– Use libogc 1.8.3 as Wii interface engine
General:
– Make source code compliant with r21 compiler.
– Build game with devkitPPC r21 compiler.
If anybody has a good idea how to improve this game, please post a comment
PlaatSoft has released TowerDefense v0.95. The following changes were made:
31-03-2010 Version 0.95
GUI:
- Update menu screen information.
Core:
- WiiMote timeout increase from 60 to 300 seconds.
- Improve stability.
- Use libfat 1.0.7 as disk access engine.
- Use libogc 1.8.3 as Wii interface engine
General:
- Make source code compliant with r21 compiler.
- Build game with devkitPPC r21 compiler.
If anybody has a good idea how to improve this game, please post a comment
Since the launch of Wii TowerDefense, it is downloaded over 35.000 times.
Official Count
| Homebrew Browser |
31.254 times (place 72) |
| My website |
2.408 times |
| Google Code website |
1.338 times |
| Total |
35.000 times |
Since the launch of Wii TowerDefense, it is downloaded over 35.000 times.
Official Count
Homebrew Browser
31.254 times (place 72)
My website
2.408 times
Google Code website
1.338 times
Total
35.000 times
Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 30.000 times.
On this moment this game is on the third place of best ranked Wii Homebrew games. Thanks for this great rating!
Official Count
| Homebrew Browser |
27.585 times |
| My website |
2.129 times |
| Google Code website |
287 times |
| Total |
30.001 times |
Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 30.000 times.
On this moment this game is on the third place of best ranked Wii Homebrew games. Thanks for this great rating!
Official Count
Homebrew Browser
27.585 times
My website
2.129 times
Google Code website
287 times
Total
30.001 times
Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 25.000 times.
Official Count
| Homebrew Browser |
22.832 times |
| My website |
2.093 times |
| Google Code website |
77 times |
| Total |
25.002 times |
Since the launch (20 December 2009) of Wii TowerDefense, it is downloaded over 25.000 times.
Official Count
Homebrew Browser
22.832 times
My website
2.093 times
Google Code website
77 times
Total
25.002 times
PlaatSoft has released TowerDefense v0.94. The following changes were made:
05-02-2010 Version 0.94
GUI:
- Improve video initialization.
- Overall FPS has improved 50 percent. Thanks Crayon.
- Lots of other small GUI changes.
Core:
- Mixed the weapon fire mode a little bit more!
- Nuke is 500 dollar cheaper!
- Increase http buffer size to 10Kb.
General:
- Added inline source code remarks in javadoc style.
- Use Doxygen (windows tool) to create HTML source code documentation.
- Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.94. The following changes were made:
05-02-2010 Version 0.94
GUI:
- Improve video initialization.
- Overall FPS has improved 50 percent. Thanks Crayon.
- Lots of other small GUI changes.
Core:
- Mixed the weapon fire mode a little bit more!
- Nuke is 500 dollar cheaper!
- Increase http buffer size to 10Kb.
General:
- Added inline source code remarks in javadoc style.
- Use Doxygen (windows tool) to create HTML source code documentation.
- Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
- Build game with devkitPPC r19 compiler.
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 20.000 times. Wow! . So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
18.286 times |
| My website |
1.682 times |
| Google Code Website |
45 times |
| Total |
20.013 times |
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 20.000 times. Wow! . So a very special thanks to everyone who's been downloading, playing and commenting this game.
Official Count
Homebrew Browser
18.286 times
My website
1.682 times
Google Code Website
45 times
Total
20.013 times
PlaatSoft has released TowerDefense v0.93. The following changes were made:
22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
General:
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.93. The following changes were made:
22-01-2010 Version 0.93
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
General:
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.92. The following changes were made:
16-01-2010 Version 0.92
GUI:
- Added 6 animated weapons. Thanks Applicant!
- Improve enemy animated sprite frame sequence.
- Improve help and level select screens.
- Lots of other small changes.
Core:
- Weapons now fire on strongest enemy in range.
- Increase bonus money when wave is cleared.
- Increase initial weapon power.
- Decrease weapon prices.
- Added weapon sell functionality with minus button.
- User initials are now default based on Wii nickname.
- Bugfix: Monsters can not be shooted before launch.
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.92. The following changes were made:
16-01-2010 Version 0.92
GUI:
- Added 6 animated weapons. Thanks Applicant!
- Improve enemy animated sprite frame sequence.
- Improve help and level select screens.
- Lots of other small changes.
Core:
- Weapons now fire on strongest enemy in range.
- Increase bonus money when wave is cleared.
- Increase initial weapon power.
- Decrease weapon prices.
- Added weapon sell functionality with minus button.
- User initials are now default based on Wii nickname.
- Bugfix: Monsters can not be shooted before launch.
- Build game with devkitPPC r19 compiler.
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 15.000 times. Wow! . So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
13.603 times |
| My website |
1.172 times |
| Google Code Website |
226 times |
| Total |
15.001 times |
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 15.000 times. Wow! . So a very special thanks to everyone who's been downloading, playing and commenting this game.
Official Count
Homebrew Browser
13.603 times
My website
1.172 times
Google Code Website
226 times
Total
15.001 times
PlaatSoft has released TowerDefense v0.91. The following changes were made:
09-01-2010 Version 0.91
GUI:
- Added 25 animated enemy sprites. Thanks Applicant!
- Added game setting screen.
- Added intro screen 3
- Improve winter theme sprites.
- Improve first help screen.
- Improve main menu screen.
- Lots of other small GUI changes.
Core:
- Make game harder to play!
- Less start money.
- Enemy minimum / maximum speed depend on wave nr.
- Increase weapon prices.
- Increase maximum concurrent monsters in action.
- Decrease weapons effective range.
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.91. The following changes were made:
09-01-2010 Version 0.91
GUI:
- Added 25 animated enemy sprites. Thanks Applicant!
- Added game setting screen.
- Added intro screen 3
- Improve winter theme sprites.
- Improve first help screen.
- Improve main menu screen.
- Lots of other small GUI changes.
Core:
- Make game harder to play!
- Less start money.
- Enemy minimum / maximum speed depend on wave nr.
- Increase weapon prices.
- Increase maximum concurrent monsters in action.
- Decrease weapons effective range.
- Build game with devkitPPC r19 compiler.
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 10.000 times. Wow! . So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
8.919 times |
| My website |
1.083 times |
| Total |
10.002 times |
Since the launch (20 December 2009) of TowerDefense, it is downloaded over 10.000 times. Wow! . So a very special thanks to everyone who's been downloading, playing and commenting this game.
Official Count
Homebrew Browser
8.919 times
My website
1.083 times
Total
10.002 times
Hi everybody, Here a small update about the continues development of TowerDefense. On this moment Appliciant is designing new animated enemy and weapon sprites for the game. If all the enemies and weapons are ready i will bring out the next major release. To give your some idea were it is going too, check out the following art drawing. In the mean time if there are any bugs or new ideas please post them below!

Hi everybody, Here a small update about the continues development of TowerDefense. On this moment Appliciant is designing new animated enemy and weapon sprites for the game. If all the enemies and weapons are ready i will bring out the next major release. To give your some idea were it is going too, check out the following art drawing. In the mean time if there are any bugs or new ideas please post them below!
PlaatSoft has released TowerDefense v0.90. The following changes were made:
02/01/2010 Version 0.90
GUI:
- Improve background images.
- Remove some english typos.
- Improve first intro screen.
- Added WiiMote control help screen.
Core:
- Improve first music track.
- Enable B button for faster building.
- Enable left and right button for faster weapon type selection.
- Build game with devkitPPC r19 compiler.
PlaatSoft has released TowerDefense v0.90. The following changes were made:
02/01/2010 Version 0.90
GUI:
- Improve background images.
- Remove some english typos.
- Improve first intro screen.
- Added WiiMote control help screen.
Core:
- Improve first music track.
- Enable B button for faster building.
- Enable left and right button for faster weapon type selection.
- Build game with devkitPPC r19 compiler.
PlaatSoft has released this evening TowerDefense 0.80. The following changes were made:
30/12/2009 Version 0.80
GUI:
- Added map id column to local highscore screen.
- Improve background images.
- Remove typo (nuck->nuke).
- Added 60Hz (640×480 pixel) TV Mode support
- Improve sound setting screen.
- Optimised enemy images.
Core:
- Adapt game parameters to make game play better.
- Increase start money depending on game level.
- Enemy walk speed is now a randomized value.
- Map id information is added to webservice call.
- Only scores above 20.000 points are send to webservice.
- Store the best 100 entries in the local highscore.
- Build game with devkitPPC r19 compiler.
PlaatSoft has released this evening TowerDefense 0.80. The following changes were made:
30/12/2009 Version 0.80
GUI:
- Added map id column to local highscore screen.
- Improve background images.
- Remove typo (nuck->nuke).
- Added 60Hz (640x480 pixel) TV Mode support
- Improve sound setting screen.
- Optimised enemy images.
Core:
- Adapt game parameters to make game play better.
- Increase start money depending on game level.
- Enemy walk speed is now a randomized value.
- Map id information is added to webservice call.
- Only scores above 20.000 points are send to webservice.
- Store the best 100 entries in the local highscore.
- Build game with devkitPPC r19 compiler.
Since the launch (20 December 2009, 10 days ago) of TowerDefense, it is downloaded over 5.000 times. Wow! . So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
4.378 times |
| My website |
680 times |
Total |
5.058 times |
Since the launch (20 December 2009, 10 days ago) of TowerDefense, it is downloaded over 5.000 times. Wow! . So a very special thanks to everyone who's been downloading, playing and commenting this game.
Official Count
Homebrew Browser
4.378 times
My website
680 times
Total
5.058 times
Today plaatsoft has released TowerDefense v0.70. The following changes were made:
27/12/2009 Version 0.70
GUI:
- Added “Easy, Medium, Hard” level select screen.
- Added six medium level and six hard level maps.
- Added version information is webservice call.
- BugFix: Highscore screens now show correct amount of entries!
Core:
- Adapted weapon specifications (Weapons are more powerfull).
- Adapted enemy specifications (enemies are less powerfull).
- Adapted six easy maps to be more easy.
- Increase enemy walk speed after each 20 waves.
- Build game with devkitPPC r19 compiler.
Today plaatsoft has released TowerDefense v0.70. The following changes were made:
27/12/2009 Version 0.70
GUI:
- Added "Easy, Medium, Hard" level select screen.
- Added six medium level and six hard level maps.
- Added version information is webservice call.
- BugFix: Highscore screens now show correct amount of entries!
Core:
- Adapted weapon specifications (Weapons are more powerfull).
- Adapted enemy specifications (enemies are less powerfull).
- Adapted six easy maps to be more easy.
- Increase enemy walk speed after each 20 waves.
- Build game with devkitPPC r19 compiler.
This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.
24/12/2009 Version 0.60
GUI:
- Update credit screen.
- Improve game information panel design.
- Show price and strengh information about new weapons.
- Show detail information about selected weapon.
- Show mini enemies moving on map select screen.
- Bugfix: Map six background images are now showed correct.
- Snap weapons to 32×32 grid!
Core:
- Increase enemy walk speed after each 25 waves.
- Only allow to build weapons on land (not bridges or road)
- Not allowed anymore to stack weapons on same place.
- BugfiX: The rumble is now working for all the four WiiMotes.
- Build game with devkitPPC r19 compiler.
This is the second official release for the wii homebrew scene. I hope everybody like the game! Comments are still welcome.
24/12/2009 Version 0.60
GUI:
- Update credit screen.
- Improve game information panel design.
- Show price and strengh information about new weapons.
- Show detail information about selected weapon.
- Show mini enemies moving on map select screen.
- Bugfix: Map six background images are now showed correct.
- Snap weapons to 32x32 grid!
Core:
- Increase enemy walk speed after each 25 waves.
- Only allow to build weapons on land (not bridges or road)
- Not allowed anymore to stack weapons on same place.
- BugfiX: The rumble is now working for all the four WiiMotes.
- Build game with devkitPPC r19 compiler.
This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.
20/12/2009 Version 0.50
- First official release for the Wii Homebrew Scene.
- Process most of the comments of the Beta testers.
GUI:
- Improve “Game Over” screen.
- Improve game information panel on screen.
- Improve scroll bar button design.
- Improve Help text.
Core:
- Reduced amount of enemies in one wave.
- Increase user initials for 3 to 6 digits.
- Balance sound effect volume.
- Improve weapons upgrade ranges.
- Use GRRLib v4.2.0 as graphic engine.
- Build game with devkitPPC r19 compiler.
This is the first official release for the wii homebrew scene:!: I hope everybody like the game! Comments are welcome.
20/12/2009 Version 0.50
- First official release for the Wii Homebrew Scene.
- Process most of the comments of the Beta testers.
GUI:
- Improve "Game Over" screen.
- Improve game information panel on screen.
- Improve scroll bar button design.
- Improve Help text.
Core:
- Reduced amount of enemies in one wave.
- Increase user initials for 3 to 6 digits.
- Balance sound effect volume.
- Improve weapons upgrade ranges.
- Use GRRLib v4.2.0 as graphic engine.
- Build game with devkitPPC r19 compiler.
Great news. The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!
This week the following functionality is added to the Wii TowerDefense game.
18/12/2009 Version 0.45
GUI:
- Added game map 4, 5 and 6.
- Show when weapon upgrade is not possible anymore!
- Added reload bar move weapon.
- Added remaining energy bar below the base.
- Rendering realtime grid examples on map select screen.
- Added help screen two and three.
- Added “Quit Game” screen.
- Placing weapons under the information panel is not allowed anymore.
- Added today and global Highscore screen.
- Added release notes screen.
- Added dynamic weapon placement on the gameboard
General:
- Load map images (sprites) directly from SdCard.
- Improve objects cleanup when stopping game.
- Limit weapon upgrade levels.
- Added WiiMote rumble support when pointer is on a button.
- Improve button pointer detection area.
- Added bonus cash (score) when wave is cleared
Added network thread:
- Fetch latest available version information from internet.
- Fetch latest release notes information from internet.
- Fetch Global and today highscore from internet
- Added functionality to store game score on internet.
- Added Release Notes screen.
- Added Google analistics network calls.
- Build game with devkitPPC r19 compiler.
Great news. :D The first beta release is available! Beta testers can download the game here. The zip file is password protected. Please leave a comment in the release notes. I will send you the password per email!
This week the following functionality is added to the Wii TowerDefense game.
18/12/2009 Version 0.45
GUI:
- Added game map 4, 5 and 6.
- Show when weapon upgrade is not possible anymore!
- Added reload bar move weapon.
- Added remaining energy bar below the base.
- Rendering realtime grid examples on map select screen.
- Added help screen two and three.
- Added "Quit Game" screen.
- Placing weapons under the information panel is not allowed anymore.
- Added today and global Highscore screen.
- Added release notes screen.
- Added dynamic weapon placement on the gameboard
General:
- Load map images (sprites) directly from SdCard.
- Improve objects cleanup when stopping game.
- Limit weapon upgrade levels.
- Added WiiMote rumble support when pointer is on a button.
- Improve button
This week the following functionality is added to the Wii TowerDefense game.
12/12/2009 Version 0.40
GUI:
- Added music & effect control screen.
- Added wave launch button on game board.
- Added game information panel.
- Added functionality to upgrade power, range and rate of
- Added Map Select menu screen.
- Added Local highscore screen.
- Added User Initials screen.
- Added Credits screen.
- Added Help screen.
- Improve main menu screen.
Core:
- Added basic weapon fire graphic effect
- Added event engine.
- Added nigh tracks background music.
- Added game sound effects.
- Added continues monster wave principle.
- Added functionality to load/save local highscore from/to SD card
- Added functionality to load/save game settings from/to SD card.
- Added functionality to make screenshots (Press + button).
- Build game with devkitPPC r19 compiler.
I have added some development screenshots. Please check then out here
This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.
This week the following functionality is added to the Wii TowerDefense game.
12/12/2009 Version 0.40
GUI:
- Added music & effect control screen.
- Added wave launch button on game board.
- Added game information panel.
- Added functionality to upgrade power, range and rate of
- Added Map Select menu screen.
- Added Local highscore screen.
- Added User Initials screen.
- Added Credits screen.
- Added Help screen.
- Improve main menu screen.
Core:
- Added basic weapon fire graphic effect
- Added event engine.
- Added nigh tracks background music.
- Added game sound effects.
- Added continues monster wave principle.
- Added functionality to load/save local highscore from/to SD card
- Added functionality to load/save game settings from/to SD card.
- Added functionality to make screenshots (Press + button).
- Build game with devkitPPC r19 compiler.
I have added some development screenshots. Please check then out here
This game is not released yet! I expect that the first Beta releas
This week the following functionality is added to the Wii TowerDefense game.
06/12/2009 Version 0.30
GUI:
- Added third game map.
- Added water and bridge map component.
- Added very basic main menu screen.
Core:
- Added gameOver detection
- Improve memory usage (load classes dynamicly when needed)
- Added functionality that weapons can fire.
- Added more comment to source code.
- Added state machine functionality
- Align monster movement on grid.
- Use libogc 1.8.1 library as Wii interface engine.
- Build game with devkitPPC r19 compiler.
This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.
This week the following functionality is added to the Wii TowerDefense game.
06/12/2009 Version 0.30
GUI:
- Added third game map.
- Added water and bridge map component.
- Added very basic main menu screen.
Core:
- Added gameOver detection
- Improve memory usage (load classes dynamicly when needed)
- Added functionality that weapons can fire.
- Added more comment to source code.
- Added state machine functionality
- Align monster movement on grid.
- Use libogc 1.8.1 library as Wii interface engine.
- Build game with devkitPPC r19 compiler.
This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.
This week the following functionality is added to the TowerDefense game
29/11/2009 Version 0.20
- Added four WiiMote controllers support
- Added two game maps
- Added functionality to load a map from a xml file.
- Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
- Ported trace library from C to C++
- Use GRRLib v4.1.1 as graphic engine
- Use libfat v1.0.6 as disk access engine
- Use libmxml v2.6 library as xml engine
- Use libogc v1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.
This week the following functionality is added to the TowerDefense game
29/11/2009 Version 0.20
- Added four WiiMote controllers support
- Added two game maps
- Added functionality to load a map from a xml file.
- Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
- Ported trace library from C to C++
- Use GRRLib v4.1.1 as graphic engine
- Use libfat v1.0.6 as disk access engine
- Use libmxml v2.6 library as xml engine
- Use libogc v1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
This game is not released yet! I expect that the first Beta release will be available round Christmas time! Please leave a note if you want to be a beta tester for this game.
Hello everybody,
It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.
21/11/2009 Version 0.10
- Started programming in C++.
- Finding free graphics for game.
- Setup basic directory structure for new project.
- Store source code in Google code SVN repository.
Please checkout my website regular for more news about this game. Comments are welcome!
Hello everybody,
It took a long time (more then a half year) but now again i am working on this game. This week I investigated more then 20 hours to setup a new basis line. I have found great free graphics on internet which I will use. Previous development graphics were poor quality. The graphics engine will be based on the GRRLIB 4.1.1 library. I hope that round Christmas time I can release the first beta.
21/11/2009 Version 0.10
- Started programming in C++.
- Finding free graphics for game.
- Setup basic directory structure for new project.
- Store source code in Google code SVN repository.
Please checkout my website regular for more news about this game. Comments are welcome!
This project is on hold. I am very busy with other thinks right now. Soo maybe when i have some more spare time in the future i will pickup the project again. Sorry for this. The good news is that lately very nice Wii hombrew games are lanched so there is enough games to play!
This project is on hold. I am very busy with other thinks right now. Soo maybe when i have some more spare time in the future i will pickup the project again. Sorry for this. The good news is that lately very nice Wii hombrew games are lanched so there is enough games to play!
Hello Everybody,
After four weeks of silence, here by a short update about the game build progress. The design phase is ready, most graphics are also ready. Building the game engine is behide planning. I think it will take at least two more months to finish everything. Main delay is my work and family live. Two weeks ago I was in India for a business visit. Spin off of the visit is lots of work.
Best Regards, wplaat
Hello Everybody,
After four weeks of silence, here by a short update about the game build progress. The design phase is ready, most graphics are also ready. Building the game engine is behide planning. I think it will take at least two more months to finish everything. Main delay is my work and family live. Two weeks ago I was in India for a business visit. Spin off of the visit is lots of work.
Best Regards, wplaat
Hello everbody,
This evening i created some art drawings how the game will look like. Ofcourse this is just a really high level art design. So anything can change in time.
Menu screen

In the menu screen the player can choose several option. Ofcouse there is a Help, Credits and Release Notes option. Sound Settings and User Initials settings for highscore area can be configured. The game it self can run in Easy, Medium or Hard game mode.
Map select screen

After selecting the game mode the player can selected a game map.
Gameboard screen

Gameboard contains al kind of information. Defense system can be drag-and-drop on the battle field. Defense systems can be upgraded in Power, Fire speed and Range.
I have decided to build the game in C++. An object approach for this kind of game is much better then the tradional ansi c approach. If you have any comments on the art drawings, please posted them below. Looking forward to it
Hello everbody,
This evening i created some art drawings how the game will look like. Ofcourse this is just a really high level art design. So anything can change in time. :-)
Menu screen
In the menu screen the player can choose several option. Ofcouse there is a Help, Credits and Release Notes option. Sound Settings and User Initials settings for highscore area can be configured. The game it self can run in Easy, Medium or Hard game mode.
Map select screen
After selecting the game mode the player can selected a game map.
Gameboard screen
Gameboard contains al kind of information. Defense system can be drag-and-drop on the battle field. Defense systems can be upgraded in Power, Fire speed and Range.
I have decided to build the game in C++. An object approach for this kind of game is much better then the tradional ansi c approach. If you have any comments on the art drawings, please posted them below. Looking forward to it :!:
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