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RedSquare 25.000 downloads

Since the launch of RedSquare it is downloaded over 25.000 times.

Official Count

Homebrew Browser 21.806 times [place 110]
My website 2.771 times
Google Code website 423 times
Total 25.000 times

Releasing RedSquare 0.96

This evening RedSquare 0.96 is released by PlaatSoft. The following changes were made:

02-03-2009 Version 0.96
GUI:
- Improve local high score screen. Add score stars.
- Improve game over screen. Add score stars.
- Added three extra game settings buttons.
- Improve square images.
- Update menu screen information.
- Disable Wii DVD light thread. Not stable.
Core:
- Added support for maximum four concurrent players.
- Added game level: Easy, Medium and Hard.
- Gameboard border size is now related to selected game level.
- Amount of blue squares is now related to selected game level.
- Start position of blue squares can now be randomized.
- Enable A and B button to select red square during game.
- Press Home button to go back to the main menu.
General:
- Added screenshots to source code documentation.
- Improve debug trace information.
- Build game with devkitPPC r19 compiler.

Released RedSquare 0.95

This evening RedSquare 0.95 is released by PlaatSoft. The following changes were made:

11-02-2010 Version 0.95
GUI:
- Added Wii DVD light effects to game.
- Improve game settings screen.
- Added donate screen.
- Added scrollbar to highscore and release notes screens.
- The 100ste highest local scores are showed.
- The 40ste highest today and global high scores are showed.
- Added to most screens network status information.
Core:
- Extend user name from 3 to 6 characters.
- Default user name is based on Wii nickname.
- Increase http buffer size from 8kb to 10kb.
- Bug fix: Http thread memory cleanup was not correctly executed.
General:
- Added source code to Google Code repository.
- Added source code documentation (Javadoc style).
- With the doxygen tool the documentation can be generated.
- Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment

RedSquare 20.000 downloads

Since the launch of RedSquare it was downloaded over 20.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 17.062 times
My website 2,730 times
Google Code website 212 times
Total 20.004 times

Released RedSquare 0.94

This evening RedSquare 0.94 is released by PlaatSoft. The following changes were made:

11-01-2010 Version 0.94
- Added improve score calculation.
- Added extra help screen.
- Improve webservice call to store high score.
- Added support for 60HZ (640×480) TV mode.
- Use libogc 1.8.1 library as Wii interface engine.
- Use GRRLIB v4.2.0 as graphical engine.
- Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment

Released RedSquare 0.93

This evening RedSquare 0.93 is released by Plaatsoft.

19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.

If anybody has a good idea how to improve this game, please post a comment!

RedSquare 15.000 downloads

Since the launch of RedSquare it was downloaded over 15.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 12.206 times
My website 2.002 times
Other websites around the world +/- 1.201 times
Total +/- 15.409 times

Released RedSquare 0.92

This evening plaatsoft released RedSquare 0.92

18/09/2009 Version 0.92
- Improve intro screens.
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.

RedSquare 10.000 downloads

Since the launch of RedSquare, back in 20 December 2008, it was downloaded over 10.000 times. Wow! :). So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 7.802 times
My website 1.112 times
Other websites around the world +/- 1.100 times
Total +/- 10.014 times

Released RedSquare 0.91

Today I released a new version of RedSquare. The following changes were made:

08/03/2009 Version 0.91
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added play time information on game screen.
- Added fps (frame-per-second) information on all screens.
- Added screen shot functionality. Press the plus button to make a screen shot picture.
- Pictures are stored on the SD Card in the following directory sd:/apps/RedSquare
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Note:
All my open issues with new GRRLIB library are solved. Thanks NoNameNo and Xane

Click for more information about issue 1 here. This issue is solved :D
Click for more information about issue 2 here. This issue is solved :D

Released RedSquare 0.90

A new version of RedSquare is released with the following changes:

08/02/2009 Version 0.90
- Added player initials setting screen.
- Added load/save game setting to sdcard.
- Improve Local and Global highscore screen.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- High score is send to web service if score is better then 40 seconds.
- Bug fix: menu screen graphical error solved.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.

RedSquare 5.000 downloads

Since the launch of RedSquare, back in 20 december 2008, it was downloaded over 5.000 times. Wow! :).  So a very special thanks to everyone who’s been downloading, playing and commenting this game.

Official Count

Homebrew Browser 4.521 times
My website 481 times
Total 5.002 times

Released RedSquare 0.80

A new version of RedSquare is released with the following changes:

15/01/2009 Version 0.80
- Improve and secure webservice interface.
- Bugfix: Remove some small reported graphical bugs.
- Bugfix: Remove several bugs in network thread.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Released RedSquare 0.72

A new version of RedSquare is released with the following changes:

07/01/2009 Version 0.72
- Update urls on intro screen to www.plaatsoft.nl (My new domain on internet)
- Bugfix: Google analysic requests are now working again.
- Bugfix: Score cheating with 1 and 2 button is now not possible anymore.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Released RedSquare 0.71

A new version of RedSquare is released with the following changes:

03/01/2009 Version 0.71
- Bugfix: Global highscore xml data is now always processed right.
- Network thread status is now showed on the welcome screen.
- Improve sound effects (Thanks nowhereman).
- Updated credits screen information.
- Updated help screen information.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.

Released RedSquare 0.70

A new version of RedSquare is released with the following changes:

01/01/2009 Version 0.70
- Added global highscore screen
- Global highscore information is fetch from internet
- Improve button graphics
- Improve release notes screen
- Added new cool background music
- Network thread status is displayed on welcome screen
- Bugfix: Local highscore is now always loaded correctly
- Build game with new libogc 1.7.1 and devkitPPC r16 compiler

Released RedSquare 0.60

A new version of RedSquare is released with the following changes:

20/12/2008 Version 0.60
- Added SDHC card support
- Added power button support
- Default effect volume adapted
- Improve screen title design
- Bugfix: IR pointer does not disappear any more.
- Build game with new libogc 1.7.1 and devkitPPC r16 compiler

Released RedSquare v0.50

A new version of RedSquare is released with the following changes:

08/12/2008 Version 0.50
- Added Sound Setting screen.
- Added Release Notes screen.
- Added functionality to fetch release notes from internet.
- Added send highscore to google analytic.
- Added nine music tracks.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.

First official release for the Wii homebrew scene!

Released RedSquare v0.40

A new version of RedSquare is released with the following changes:

05/12/2008 Version 0.40
- Added Welcome screen.
- Added Help screen.
- Added Credits screen.
- Added exit to HBC functionality.
- Added reset Wii functionality.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!

Released RedSquare v0.30

A new version of RedSquare is released with the following changes:

04/12/2008 Version 0.30
- Added high score screen.
- Store high score (in xml format) on SD card.
- Added Google analytic http request.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!

Released RedSquare v0.20

A new version of RedSquare is released with the following changes:

02/12/2008 Version 0.20
- Improve http (new version check) thread.
- Remove some minor reported bugs.
- Complete redesign of gameboard graphics.
- Add background music.
- Add some sound effects.
- Remove some typo(s).
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!

Released RedSquare v0.10

A new version of RedSquare is released with the following changes:

29/11/2008 Version 0.10
- First release for Wii homebrew scene.
- Started programming.
- Gameboard design.
- Added WiiRemote IR control.
- Added three intro screens.
- Basic game engine ready.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.

The software is not released yet!