Since the launch of RedSquare it is downloaded over 25.000 times.
Official Count
| Homebrew Browser |
21.806 times [place 110] |
| My website |
2.771 times |
| Google Code website |
423 times |
| Total |
25.000 times |
This evening RedSquare 0.96 is released by PlaatSoft. The following changes were made:
02-03-2009 Version 0.96
GUI:
- Improve local high score screen. Add score stars.
- Improve game over screen. Add score stars.
- Added three extra game settings buttons.
- Improve square images.
- Update menu screen information.
- Disable Wii DVD light thread. Not stable.
Core:
- Added support for maximum four concurrent players.
- Added game level: Easy, Medium and Hard.
- Gameboard border size is now related to selected game level.
- Amount of blue squares is now related to selected game level.
- Start position of blue squares can now be randomized.
- Enable A and B button to select red square during game.
- Press Home button to go back to the main menu.
General:
- Added screenshots to source code documentation.
- Improve debug trace information.
- Build game with devkitPPC r19 compiler.
This evening RedSquare 0.95 is released by PlaatSoft. The following changes were made:
11-02-2010 Version 0.95
GUI:
- Added Wii DVD light effects to game.
- Improve game settings screen.
- Added donate screen.
- Added scrollbar to highscore and release notes screens.
- The 100ste highest local scores are showed.
- The 40ste highest today and global high scores are showed.
- Added to most screens network status information.
Core:
- Extend user name from 3 to 6 characters.
- Default user name is based on Wii nickname.
- Increase http buffer size from 8kb to 10kb.
- Bug fix: Http thread memory cleanup was not correctly executed.
General:
- Added source code to Google Code repository.
- Added source code documentation (Javadoc style).
- With the doxygen tool the documentation can be generated.
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment
Since the launch of RedSquare it was downloaded over 20.000 times. Wow!
. So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
17.062 times |
| My website |
2,730 times |
| Google Code website |
212 times |
| Total |
20.004 times |
This evening RedSquare 0.94 is released by PlaatSoft. The following changes were made:
11-01-2010 Version 0.94
- Added improve score calculation.
- Added extra help screen.
- Improve webservice call to store high score.
- Added support for 60HZ (640×480) TV mode.
- Use libogc 1.8.1 library as Wii interface engine.
- Use GRRLIB v4.2.0 as graphical engine.
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment
This evening RedSquare 0.93 is released by Plaatsoft.
19/11/2009 Version 0.93
- Added today top highscore screen.
- Improve local and global highscore screen.
- Sound volume settings are now saved!
- Added functionality to trace game events to trace file.
- High score is send to web service if score is better then 10 seconds.
- Improve network thread
- Use libfat 1.0.6 as disk access engine
- Use libmxml 2.6 library as xml engine
- Use libogc 1.8.0 library as Wii interface engine
- Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment!
Since the launch of RedSquare it was downloaded over 15.000 times. Wow!
. So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
12.206 times |
| My website |
2.002 times |
| Other websites around the world |
+/- 1.201 times |
| Total |
+/- 15.409 times |
This evening plaatsoft released RedSquare 0.92
18/09/2009 Version 0.92
- Improve intro screens.
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
Since the launch of RedSquare, back in 20 December 2008, it was downloaded over 10.000 times. Wow!
. So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
7.802 times |
| My website |
1.112 times |
| Other websites around the world |
+/- 1.100 times |
| Total |
+/- 10.014 times |
Today I released a new version of RedSquare. The following changes were made:
08/03/2009 Version 0.91
- Upgrade GRRLIB graphical render engine from v3.0 to v4.0.
- Improve intro screens.
- Added play time information on game screen.
- Added fps (frame-per-second) information on all screens.
- Added screen shot functionality. Press the plus button to make a screen shot picture.
- Pictures are stored on the SD Card in the following directory sd:/apps/RedSquare
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Note:
All my open issues with new GRRLIB library are solved. Thanks NoNameNo and Xane
Click for more information about issue 1 here. This issue is solved
Click for more information about issue 2 here. This issue is solved
A new version of RedSquare is released with the following changes:
08/02/2009 Version 0.90
- Added player initials setting screen.
- Added load/save game setting to sdcard.
- Improve Local and Global highscore screen.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- High score is send to web service if score is better then 40 seconds.
- Bug fix: menu screen graphical error solved.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Since the launch of RedSquare, back in 20 december 2008, it was downloaded over 5.000 times. Wow!
. So a very special thanks to everyone who’s been downloading, playing and commenting this game.
Official Count
| Homebrew Browser |
4.521 times |
| My website |
481 times |
| Total |
5.002 times |
A new version of RedSquare is released with the following changes:
15/01/2009 Version 0.80
- Improve and secure webservice interface.
- Bugfix: Remove some small reported graphical bugs.
- Bugfix: Remove several bugs in network thread.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
A new version of RedSquare is released with the following changes:
07/01/2009 Version 0.72
- Update urls on intro screen to www.plaatsoft.nl (My new domain on internet)
- Bugfix: Google analysic requests are now working again.
- Bugfix: Score cheating with 1 and 2 button is now not possible anymore.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
A new version of RedSquare is released with the following changes:
03/01/2009 Version 0.71
- Bugfix: Global highscore xml data is now always processed right.
- Network thread status is now showed on the welcome screen.
- Improve sound effects (Thanks nowhereman).
- Updated credits screen information.
- Updated help screen information.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
A new version of RedSquare is released with the following changes:
01/01/2009 Version 0.70
- Added global highscore screen
- Global highscore information is fetch from internet
- Improve button graphics
- Improve release notes screen
- Added new cool background music
- Network thread status is displayed on welcome screen
- Bugfix: Local highscore is now always loaded correctly
- Build game with new libogc 1.7.1 and devkitPPC r16 compiler
A new version of RedSquare is released with the following changes:
20/12/2008 Version 0.60
- Added SDHC card support
- Added power button support
- Default effect volume adapted
- Improve screen title design
- Bugfix: IR pointer does not disappear any more.
- Build game with new libogc 1.7.1 and devkitPPC r16 compiler
A new version of RedSquare is released with the following changes:
08/12/2008 Version 0.50
- Added Sound Setting screen.
- Added Release Notes screen.
- Added functionality to fetch release notes from internet.
- Added send highscore to google analytic.
- Added nine music tracks.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.
First official release for the Wii homebrew scene!
A new version of RedSquare is released with the following changes:
05/12/2008 Version 0.40
- Added Welcome screen.
- Added Help screen.
- Added Credits screen.
- Added exit to HBC functionality.
- Added reset Wii functionality.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.
The software is not released yet!
A new version of RedSquare is released with the following changes:
04/12/2008 Version 0.30
- Added high score screen.
- Store high score (in xml format) on SD card.
- Added Google analytic http request.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.
The software is not released yet!
A new version of RedSquare is released with the following changes:
02/12/2008 Version 0.20
- Improve http (new version check) thread.
- Remove some minor reported bugs.
- Complete redesign of gameboard graphics.
- Add background music.
- Add some sound effects.
- Remove some typo(s).
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.
The software is not released yet!
A new version of RedSquare is released with the following changes:
29/11/2008 Version 0.10
- First release for Wii homebrew scene.
- Started programming.
- Gameboard design.
- Added WiiRemote IR control.
- Added three intro screens.
- Basic game engine ready.
- Build game with libogc 1.6.0 and devkitPPC r15 compiler.
The software is not released yet!