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KnightsQuest Design

Hello everybody,

Hereby i post some design drawings of the KnightsQuest game i am developing. The game screen will be based on six side map elements. These elements will be the base of each play map. The game screen can scroll horizontal and vertical. So big maps are supported.

On each map minimal 2 and maximum 6 (one human, five computer) players will start with two farms and two farmers. Each turn each player may move the farmer to a new free location on the board. The location will be part of his land. How bigger the land how more food is produced resulting in more farmers. Players can also occupied land of other players. They need a soldier, knight or super knight for this. Farmers can be upgrade to a soldier, soldier to knight, etc… during the game.

Here is the gameboard design

Here are the map element designs

I hope with this post it is a litte bit more clear what kind op game I am developing for the Wii homebrew scene. If you have any comments please let me known!

Building KnightsQuest 0.10

Hello everybody,

Because TowerDefense is almost finished i have started a new project. This week I have decided to create KnightsQuest. KnightsQuest is a strategic game. The goal is to build up an empire and destroy all other kingdoms. If you have conquered the hole world you have won. The graphics engine will be based on the GRRLIB library. I hope that round the summer holidays the first beta release will be available.

04-02-2010 Version 0.10
- Started programming in C++.
- Finding free graphics for game.
- Setup basic directory structure for new project.
- Store source code in Google code SVN repository.

Please checkout my website regular for more news about this game. Comments are always welcome!